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Crafting skill up rate

Posted: Mon Nov 04, 2013 7:51 pm
by Ryukishi
Checked everywhere on the forums, and I may be overlooking it or something, but how do you change the rate in which you skill up craft and/or other skills? I checked in the setting.sql file, but can't find it. Also, I saw EXP rate, but it said "multiplies exp earned from fov"; does this only affect FoV or any experience gained?

Re: Crafting skill up rate

Posted: Mon Nov 04, 2013 8:34 pm
by whitevamp
map_darkstar.conf
line 74
#Allows you to manipulate the constant multiplier in the skill-up rate formulas, having a potent effect on skill-up rates.
skillup_multiplier: 2.5
craft_multiplier: 2.6

Re: Crafting skill up rate

Posted: Mon Nov 04, 2013 8:49 pm
by kjLotus
in addition, line 57:
exp_rate: 1.0

Re: Crafting skill up rate

Posted: Mon Nov 04, 2013 9:52 pm
by Ryukishi
Thanks! One last question, if I make a change to armor or something, do I have to reload it in navicat like during initial creation?

Re: Crafting skill up rate

Posted: Mon Nov 04, 2013 10:02 pm
by kjLotus
Ryukishi wrote:Thanks! One last question, if I make a change to armor or something, do I have to reload it in navicat like during initial creation?
only if you change any of the .sql files

Re: Crafting skill up rate

Posted: Mon Nov 04, 2013 10:03 pm
by TeoTwawki
Ryukishi wrote:Thanks! One last question, if I make a change to armor or something, do I have to reload it in navicat like during initial creation?
If you edit the sql file yes. And restart map server. If you do the editing right inside navicat you just need to restart the map server for it to notice.

Re: Crafting skill up rate

Posted: Mon Nov 04, 2013 10:04 pm
by Ryukishi
Thanks :) You guys are quite helpful, and quick with replies.