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Adding buffs to yourself/others
Posted: Fri Jul 18, 2014 8:46 pm
by juniorff808
How do you add buffs to players such as 2h's, regens, other buffs as such? also if you need a buff value where could I find that?
I have been on other private servers and seen GM's just add a buff on the spot to a player.
Re: Adding buffs to yourself/others
Posted: Fri Jul 18, 2014 10:33 pm
by Signature
look at @addeffect
then look at status.lua
Re: Adding buffs to yourself/others
Posted: Fri Jul 18, 2014 11:11 pm
by juniorff808
Can you manipulate the duration and level within the command?
After some playing around I have found they are all like level 1 effect and last roughly 30 secs no matter the spell...
Is there a format to the command such as:
@addeffect <effect id> <level> <duration> <--- don't know if this works, I am asking if there is something like this
ex.
@addeffect 40 5 60 (would give protect 5 for 60 mins IF that were the command)
Re: Adding buffs to yourself/others
Posted: Sat Jul 19, 2014 10:23 pm
by atom0s
@addeffect has subparams that handle the duration and such for the effect you are adding. Check out the source to see how the params are used.
Re: Adding buffs to yourself/others
Posted: Sat Jul 19, 2014 10:35 pm
by Signature
I don't understand why it is so hard to Read through the .lua file for the command....
When i had said take a look at @addeffect i meant open Up the addeffect.lua file and look through it...
It clearly states how it works, and what the params are right in the function.
Code: Select all
---------------------------------------------------------------------------------------------------
-- func: addeffect
-- auth: Lautan
-- desc: Adds the given effect to the given player.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "siii"
};
function onTrigger(player, target, id, power, duration)
-- Ensure a target is set..
if (target == nil) then
player:PrintToPlayer( "Target required; cannot be nil." );
return;
end
local effectTarget = player;
-- check if target name was entered
local num = tonumber(target)
if (type(num) == "number") then
if (power == 0 or power == nil) then
duration = 60;
else
duration = power;
end
if (id == 0 or id == nil) then
power = 1;
else
power = id;
end
id = num
else
local pc = GetPlayerByName(target);
if (pc ~= nil) then
effectTarget = pc;
else
return;
end
if (power == nil) then
power = 1;
end
if (duration == nil) then
duration = 60;
end
if (id == 0 or id == nil) then
id = 1;
end
end
if (id == nil) then
player:PrintToPlayer( "Effect id cannot be nil." );
return;
end
if (effectTarget:addStatusEffect(id, power, 3, duration)) then
effectTarget:messagePublic(280, effectTarget, id, id);
else
effectTarget:messagePublic(283, effectTarget, id);
end
end
Incase you missed it.....
Code: Select all
function onTrigger(player, target, id, power, duration)
So that makes it @addeffect Target SpellID Power Duration
If you do not specify a target it will put the buff on you.
Re: Adding buffs to yourself/others
Posted: Sun Jul 20, 2014 11:38 am
by juniorff808
My apologies, I am definitely new to this but I am slowly coming along, thank you for your help.