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Adding Items?

Posted: Mon Jul 28, 2014 11:53 am
by geanux
I am trying to add my own items into dsp, I have managed to add stuff in database and that is all fine and dandy. However its not registering my item and I know it has to be within a lua or within a code of some kind.. when I type GM command @additem 30000 it simply says obtained..... (uhh) but where to look, any ideas? PS not sure if this is the proper place to post this topic lol.

Re: Adding Items?

Posted: Mon Jul 28, 2014 12:12 pm
by soulsin
I had this issue until they told me what I needed to do but here link to page I posted on

viewtopic.php?f=14&t=2134

Re: Adding Items?

Posted: Mon Jul 28, 2014 12:23 pm
by geanux
lol.. well I thought i had it working... I am getting a item in my bag but cannot equip it or use it, has no picture describing the item its just a blank box..

Re: Adding Items?

Posted: Mon Jul 28, 2014 7:03 pm
by bluekirby0
You cannot add an arbitrary item. The client will not know how to handle it. You must use an existing item id and you cannot change things like whether something is equippable without creating more problems. You can find an itemid with polutils or using ffxiah.com.

Re: Adding Items?

Posted: Tue Jul 29, 2014 8:32 am
by geanux
no wonder! lol yeah forget i am using only a loader never bother realizing that to truly add new content you must add stuff to the client side.. Do have one final question tho and it maybe what i can already guess the answer would be.. if you change the existing name in a database item wise... and if you decide to do a GM command to obtain that item there is a risk of failure in seeing the items name change.. or is that something totally complex into the client itself, which makes it (impossible).. ill try polutilities :) thx

Re: Adding Items?

Posted: Tue Jul 29, 2014 11:58 am
by bluekirby0
Changing the item name in the database does NOT do what you think it does. Item names are totally 100% client-side. Changing the name in the database changes the name of the script the server tries to execute when an item is equipped or used.