[Offline] Resolute Public Server
Posted: Tue Mar 11, 2014 12:34 pm
Resolute
http://ffxiresolute.com
Status
Undergoing Server Maintenance
Notes: Resolute is undergoing a server refresh.
Known Issues:
- Nothing major at the moment.
Server Information
Undergoing Server Maintenance
Gameplay
* Expansions: RoZ, CoP, ToAU
* Starting Gil: 1,000
* Experience Gain: 500%
* Movement Speed: 200%
* TP Gain: 300%
* Experience Lost from Death: 0%
* Weapon Skillups: 250%
* Craft Skillups: 250%
* Item Power: 100%
* Gil Rewards: 100%
* Vendor Pricing: 100%
* Player HP: 150%
* Player MP: 150%
* Monster HP: 100%
* Monster MP: 100%
* CoP Level Cap: Off
* Item Drop Rate: 200%
* Widescan: All Jobs
* Level Sync: On
-- Newly Added --
*
-- Coming Soon --
*
If not mentioned, it's likely standard.
Player Commands
@ah - Brings up the Auction House command anywhere you are. (Full HP required.)
@homepoint - Teleports you back to your home point. (Full HP required.)
@stuck - Sets your player status to KO'd and you may then return to your home point.
@tele <telepoint> - Teleports you to approved destinations. (Example: @tele dem). (Full HP required. Respective key item required.)
@moogle - Brings up the Residential Moogle menu. Only works for Delivery Box at the moment. (Full HP required.)
Website Features
* Site: Undergoing Server Maintenance
* Server Information: View the status of the server and stay up to date on everything that's going on.
* Player Database: We are trying to make it as extensive as possible while still trying to honor the anonymous feature that the game offers. The database is still somewhat simple at the moment, but we're hoping to include everything that a player who examines you or searches is able to see; again, abiding by the anonymous rules.
* Achievements: Games like these that are getting older and the content has been done over and over need something else. We are building a completely custom achievement system that will reward players for accomplishing specific goals. For instance, a player will receive 5 points for hitting level 10, 20, 30 and so on. A player will receive 10 points for unlocking an advanced job. A player will receive 20 points for slaying a beast that grants a title. The list of achievements is slowly growing and any achievements added after a player has already passed will be back-dated to include them. We're open to suggestions and ideas, but it's a work in progress as it goes.
* Twitter Updates: We're not sure how this is going to pan out, but we want to give our players more access to the leadership. We'll be using Twitter to post important updates, changing server information, maintenance details and server issues. However, it can also be a place where players get a hold of the leadership. What better way to ask for help than to have a GM in the palm of your hands?
* Guides: We want to be as helpful to those who need it while we are not available. We'll be adding guides and tutorials as we grow. Our first-time setup guide that we offer is a very close spinoff to the one Darkstar created. We've added a bit more information that we've noticed has helped.
* Forum: Community areas aren't anything new, and ours isn't anything that's anymore special than another website. However, we want to make sure there's a place to discuss whatever our players want to discuss.
* In-Game World Chat Readout: Want to see what everyone is saying in world chat? You can view the conversation via the chat page.
Comments
One idea I am working with is the ability to put the configurations of the game into the player's hands. For instance, twice a month, a player will have the ability to vote for what they want the properties of the server to be, such as exp gain, movement speed, skillups, etc.. One week, movement speed might be 200% and then a couple weeks later it might be knocked down to 125%. But what I'd be going for would be that the majority of the server playing closest to what the majority wants. There will always be players that want a "vanilla" server and there will always be those that want everything right now. Majority rules would find a good balance. A feature in mind and in the works.
Please submit bug reports if you play. I can't fix what I don't know is broken.
http://ffxiresolute.com
Status
Undergoing Server Maintenance
Notes: Resolute is undergoing a server refresh.
Known Issues:
- Nothing major at the moment.
Server Information
Undergoing Server Maintenance
Gameplay
* Expansions: RoZ, CoP, ToAU
* Starting Gil: 1,000
* Experience Gain: 500%
* Movement Speed: 200%
* TP Gain: 300%
* Experience Lost from Death: 0%
* Weapon Skillups: 250%
* Craft Skillups: 250%
* Item Power: 100%
* Gil Rewards: 100%
* Vendor Pricing: 100%
* Player HP: 150%
* Player MP: 150%
* Monster HP: 100%
* Monster MP: 100%
* CoP Level Cap: Off
* Item Drop Rate: 200%
* Widescan: All Jobs
* Level Sync: On
-- Newly Added --
*
-- Coming Soon --
*
If not mentioned, it's likely standard.
Player Commands
@ah - Brings up the Auction House command anywhere you are. (Full HP required.)
@homepoint - Teleports you back to your home point. (Full HP required.)
@stuck - Sets your player status to KO'd and you may then return to your home point.
@tele <telepoint> - Teleports you to approved destinations. (Example: @tele dem). (Full HP required. Respective key item required.)
@moogle - Brings up the Residential Moogle menu. Only works for Delivery Box at the moment. (Full HP required.)
Website Features
* Site: Undergoing Server Maintenance
* Server Information: View the status of the server and stay up to date on everything that's going on.
* Player Database: We are trying to make it as extensive as possible while still trying to honor the anonymous feature that the game offers. The database is still somewhat simple at the moment, but we're hoping to include everything that a player who examines you or searches is able to see; again, abiding by the anonymous rules.
* Achievements: Games like these that are getting older and the content has been done over and over need something else. We are building a completely custom achievement system that will reward players for accomplishing specific goals. For instance, a player will receive 5 points for hitting level 10, 20, 30 and so on. A player will receive 10 points for unlocking an advanced job. A player will receive 20 points for slaying a beast that grants a title. The list of achievements is slowly growing and any achievements added after a player has already passed will be back-dated to include them. We're open to suggestions and ideas, but it's a work in progress as it goes.
* Twitter Updates: We're not sure how this is going to pan out, but we want to give our players more access to the leadership. We'll be using Twitter to post important updates, changing server information, maintenance details and server issues. However, it can also be a place where players get a hold of the leadership. What better way to ask for help than to have a GM in the palm of your hands?
* Guides: We want to be as helpful to those who need it while we are not available. We'll be adding guides and tutorials as we grow. Our first-time setup guide that we offer is a very close spinoff to the one Darkstar created. We've added a bit more information that we've noticed has helped.
* Forum: Community areas aren't anything new, and ours isn't anything that's anymore special than another website. However, we want to make sure there's a place to discuss whatever our players want to discuss.
* In-Game World Chat Readout: Want to see what everyone is saying in world chat? You can view the conversation via the chat page.
Comments
One idea I am working with is the ability to put the configurations of the game into the player's hands. For instance, twice a month, a player will have the ability to vote for what they want the properties of the server to be, such as exp gain, movement speed, skillups, etc.. One week, movement speed might be 200% and then a couple weeks later it might be knocked down to 125%. But what I'd be going for would be that the majority of the server playing closest to what the majority wants. There will always be players that want a "vanilla" server and there will always be those that want everything right now. Majority rules would find a good balance. A feature in mind and in the works.
Please submit bug reports if you play. I can't fix what I don't know is broken.