Char Packet issue

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soulsin
Posts: 102
Joined: Sun Mar 17, 2013 9:06 am

Char Packet issue

Post by soulsin » Thu Jun 19, 2014 4:05 pm

Ok so when I updated my server and was able to have 99 merits, well I set to get 99 merits, but when logged back on was giving this error [Warning][0m [1;33msend_parse: packet is very big <1402> but only did that when char had 99 merits, when I reset back to 30 in Database it would stop and play just fine. It was causing my char to d/c. Anyway to fix this or just leave at 30 currently until a fix is done.
[GM] Soulsin

soulsin
Posts: 102
Joined: Sun Mar 17, 2013 9:06 am

Re: Char Packet issue

Post by soulsin » Thu Jun 19, 2014 5:28 pm

Think I may have got it to go away for now, it was a zoning issue.
[GM] Soulsin

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atom0s
Developer
Posts: 537
Joined: Thu Oct 25, 2012 9:52 am

Re: Char Packet issue

Post by atom0s » Mon Jun 23, 2014 7:57 pm

It's a known issue that happens when the packet chunk being sent is too large for the client to handle. It happens at random when zoning into areas where a lot of players/mobs/action is happening near your character.

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