Mob Conditions

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R3P0
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Joined: Fri Jan 04, 2013 10:46 am

Mob Conditions

Post by R3P0 » Tue Sep 09, 2014 1:47 pm

Is there a list or c++ file that shows the mob conditions to do certain moves? Ex Spike Flail should only happen if you are attacking a wyrm from behind. How would I go about setting that up in a custom mob script?

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kjLotus
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Re: Mob Conditions

Post by kjLotus » Tue Sep 09, 2014 2:41 pm

R3P0 wrote:Is there a list or c++ file that shows the mob conditions to do certain moves? Ex Spike Flail should only happen if you are attacking a wyrm from behind. How would I go about setting that up in a custom mob script?
check the script in scripts/globals/mobskills/spike_flail.lua (specifically the OnMobSkillCheck function)

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