Issue with weapons

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amage
Posts: 4
Joined: Sun Nov 04, 2012 11:50 am

Issue with weapons

Post by amage » Tue Nov 06, 2012 3:41 am

Certain weapons dont give buffs in stats like masamune and its +20 STR any reason why all the 75 gear procs stats

link
Developer
Posts: 169
Joined: Fri Jul 27, 2012 3:27 pm

Re: Issue with weapons

Post by link » Tue Nov 06, 2012 6:01 am

Alot of newer weapons may not have stats in the database

amage
Posts: 4
Joined: Sun Nov 04, 2012 11:50 am

Re: Issue with weapons

Post by amage » Tue Nov 06, 2012 11:59 am

How would we add them or fix it

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Issue with weapons

Post by PrBlahBlahtson » Tue Nov 06, 2012 1:17 pm

Why does nothing over 75 work? Officially, because it's post-RotZ, and most devs aren't interested in post-Abyssea content. The energy is better spent making the basics work.

How can you make stuff work? /evil hand wringing.

item_basic makes an item exist, period.
item_armor determines who can equip it, what level, what slot it goes into, and what it looks like
item_weapon determines weapon skill, dmg, a damage type, a delay, and multihit properties if applicable.
item_mods give it stats. Refer to /scripts/global/status.lua for values, and remember to convert from hex to decimal where applicable.
item_usable makes it usable if it's a charged item, but you still have to write a script so that the game knows what to do when it's used.

Keep in mind to server reset after database changes, etc. If you're not sure how all of that stuff works... pick a weapon that's implemented and does something similar, then look at how it was done in the database.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: Issue with weapons

Post by bluekirby0 » Tue Nov 06, 2012 10:17 pm

I'll add in also that weapons with latents will need an entry in item_armor so that they can be scripted.

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