Settings script

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Raddpuppy
Posts: 5
Joined: Sat Aug 11, 2012 3:56 pm

Settings script

Post by Raddpuppy » Mon Jan 07, 2013 2:38 am

I was very happy to see a new settings.lua file that allows me to easily change certain variables, especially regarding starting characters, however, none of the changes I have applied to it are taking affect in the game. Is there something I can do to fix this, or do I manually have to find each variables script and change it there xD?

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whasf
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Joined: Thu Jul 19, 2012 9:11 pm

Re: Settings script

Post by whasf » Mon Jan 07, 2013 6:42 am

If you change settings.lua you have to restart the game server. It is only read on start up.
-- Whasf

PrBlahBlahtson
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Joined: Sun Jul 22, 2012 12:17 am

Re: Settings script

Post by PrBlahBlahtson » Mon Jan 07, 2013 4:15 pm

Many parts of settings.lua also don't work, so it depends on what you're changing :)

bluekirby0
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Re: Settings script

Post by bluekirby0 » Mon Jan 07, 2013 7:07 pm

A specific list of those things would go a long ways towards getting them fixed :)

Raddpuppy
Posts: 5
Joined: Sat Aug 11, 2012 3:56 pm

Re: Settings script

Post by Raddpuppy » Mon Jan 07, 2013 7:24 pm

Right now my main concern was the unlocking of jobs and subjobs at start.

I could manually do it in Navicat via the tables but that would be no fun at all!

Right now setting them to 0 doesn't auto unlock them (as the comment says they should).

Also, the inventory editor doesn't work yet either. I would like to start the characters at 80 but the setting doesn't work in the settings.lua so I'd have to manually adjust that as well.

PrBlahBlahtson
Developer
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Re: Settings script

Post by PrBlahBlahtson » Tue Jan 08, 2013 12:38 am

bluekirby0 wrote:A specific list of those things would go a long ways towards getting them fixed :)
I started fixing them, but kind of lost interest. I still have about half of the LUAs from that, but reverted the rest.

This post has a better memory than I do: http://forums.dspt.info/viewtopic.php?f=19&t=412

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