I navigated to C:\dsp\scripts\zones\Promyvion-Dem. I opened the file called "Zones." It had a section that said:
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
player:setPos(20,-2.1,63.031,192);
end
-- ZONE LEVEL RESTRICTION
player:addStatusEffect(EFFECT_LEVEL_RESTRICTION,30,0,0);
return cs;
end;
The part that interests me is the "EFFECT_LEVEL_RESTRICTION." As I understood it, SquareEnix removed the level caps from the COP areas. Does Dark Star still have level caps in the COP areas??? Because it lists 30 in the text file, as you can see.
Level Cap in COP Areas
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- Developer
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Re: Level Cap in COP Areas
Could have sworn a revision implemented a settings.lua option to turn those off as well.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
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- Joined: Tue Sep 04, 2012 12:42 am
Re: Level Cap in COP Areas
Well I am going to try and implement the level caps. If they already work that is awesome. I don't know of anyone who has fulfilled the requirements to enter a promy. Just wait and see I suppose.
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- Developer
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- Joined: Sun Jul 22, 2012 12:17 am
Re: Level Cap in COP Areas
Only thing to watch out for is if someone tries to enter wearing more than 6-7 pieces of equipment that are above cap, they'll get disconnected. It's an issue we're aware of and would like to fix, but can't yet.
Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.