Mob Spell List ID
Mob Spell List ID
I was on Rev3140 and updated to 3195, and now im getting a MobSpellList fatal error on my console. More then likely it was something I did or didn't do, but really don't know what to look for. I did notice between Rev 3142 and 3195 there were I think 5 tables that needed to be corrected manually. I didn't notice any changes in the "Chars" table so i left it alone....could that be my issue? I would assume the chars table wouldn't affect the mobspelllist...well since one is mobs and the other is chars. I appreciate all the help though. thanks again
Re: Mob Spell List ID
probably rerun the mob_spell_list.sql first
Re: Mob Spell List ID
I re-executed the mob_spell_list.sql and it is still showing the "out of range" error on the console. I also checked the database and saw some spells set to max lvl at 255, not sure if they should be that high or not. It's saying ID 30-36 are out of range. I'll try reverting back to 3140 and starting over with my backup file and see if I can find my mistake.
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Re: Mob Spell List ID
You might need to do a clean build via Visual C++ for that. The max level of 255 isn't an issue. The error means that the core does not expect a spell list greater than a specific number, and it's seeing that.
Sometimes during compile, small updates like that maximum value just don't get picked up, hence those errors. Lautan did update the maximum value, though.
Sometimes during compile, small updates like that maximum value just don't get picked up, hence those errors. Lautan did update the maximum value, though.
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An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.