Mob Spell List ID

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diminish
Posts: 15
Joined: Mon Oct 15, 2012 8:00 am

Mob Spell List ID

Post by diminish » Sun Mar 31, 2013 9:32 pm

I was on Rev3140 and updated to 3195, and now im getting a MobSpellList fatal error on my console. More then likely it was something I did or didn't do, but really don't know what to look for. I did notice between Rev 3142 and 3195 there were I think 5 tables that needed to be corrected manually. I didn't notice any changes in the "Chars" table so i left it alone....could that be my issue? I would assume the chars table wouldn't affect the mobspelllist...well since one is mobs and the other is chars. I appreciate all the help though. thanks again

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kjLotus
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Joined: Sun Jul 22, 2012 2:16 pm

Re: Mob Spell List ID

Post by kjLotus » Sun Mar 31, 2013 9:44 pm

probably rerun the mob_spell_list.sql first

diminish
Posts: 15
Joined: Mon Oct 15, 2012 8:00 am

Re: Mob Spell List ID

Post by diminish » Sun Mar 31, 2013 11:10 pm

I re-executed the mob_spell_list.sql and it is still showing the "out of range" error on the console. I also checked the database and saw some spells set to max lvl at 255, not sure if they should be that high or not. It's saying ID 30-36 are out of range. I'll try reverting back to 3140 and starting over with my backup file and see if I can find my mistake.

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: Mob Spell List ID

Post by PrBlahBlahtson » Sun Mar 31, 2013 11:17 pm

You might need to do a clean build via Visual C++ for that. The max level of 255 isn't an issue. The error means that the core does not expect a spell list greater than a specific number, and it's seeing that.

Sometimes during compile, small updates like that maximum value just don't get picked up, hence those errors. Lautan did update the maximum value, though.

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