Enmity Question/Problem

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Azalia
Posts: 11
Joined: Sun Jul 22, 2012 1:56 am

Enmity Question/Problem

Post by Azalia » Wed Jun 19, 2013 8:01 pm

While playing around on a vanilla server, current revision, I noticed that a small group of 75’s seem to hit the hate ceiling pretty easy. We had a paladin tank and once the ceiling was hit hate just jumped around not matter what the PLD did. DD’s were able to take hate by simply swinging, no WS’s or JA’s used.

Is there any way to raise the ceiling or is this a bug?

Thanks for all the amazing work on this project, always fun to play around with. :)

sprinkle
Posts: 62
Joined: Mon Aug 06, 2012 10:23 pm

Re: Enmity Question/Problem

Post by sprinkle » Wed Jun 19, 2013 8:12 pm

a vanilla server? or this server.

if it didnt happen on darkstar or test unlikely to be the same.

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kjLotus
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Re: Enmity Question/Problem

Post by kjLotus » Wed Jun 19, 2013 8:23 pm

pretty much how it worked on retail until seekers really

delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Re: Enmity Question/Problem

Post by delayedlaw » Wed Jun 19, 2013 10:26 pm

I think the problem with enmity stems from the spike vs cumulative hate management system in retail. On the project here that we all know and love, spike damage seems to be implemented, while cumulative either hasnt been figured out or will be worked on at a later time.

bluekirby0
Developer
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Re: Enmity Question/Problem

Post by bluekirby0 » Wed Jun 19, 2013 10:42 pm

CE and VE both work, but there are some doubts as to the rate of VE decay.

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kjLotus
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Re: Enmity Question/Problem

Post by kjLotus » Wed Jun 19, 2013 11:19 pm

bluekirby0 wrote:CE and VE both work, but there are some doubts as to the rate of VE decay.
no, there are no doubts as to the rate of VE decay. it's conforms 100% to what we've been told

yes, i've tested it

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