Linux 64bit dsgame issue
Posted: Thu Jul 04, 2013 9:55 am
About a month back I had posted about the "Client cannot receive packet or key is invalid" problem.
I believe this is localized to running DSP on 64bit systems.
I was about to run and connect with no issues what so ever on Slackware 14 32bit.
So I then bziped the entire folder (after make clean) and dropped it onto a Slackware 14 64bit system.
Compiled with "./configure LUA_LIBS=/usr/local/lib LUA_CFLAGS=llua --enable-64bit" (shown for reference) without issues and started the server.
I cannot connect to the 64bit server no matter how many tries, it will always give the packet/key issue above.
Can create and delete characters all day long, the map server just craps itself like a retirement home after a prune party with those errors when logging in with a character.
I believe this is localized to running DSP on 64bit systems.
I was about to run and connect with no issues what so ever on Slackware 14 32bit.
So I then bziped the entire folder (after make clean) and dropped it onto a Slackware 14 64bit system.
Compiled with "./configure LUA_LIBS=/usr/local/lib LUA_CFLAGS=llua --enable-64bit" (shown for reference) without issues and started the server.
I cannot connect to the 64bit server no matter how many tries, it will always give the packet/key issue above.
Can create and delete characters all day long, the map server just craps itself like a retirement home after a prune party with those errors when logging in with a character.