Mob question..
Posted: Fri May 30, 2014 12:52 pm
how would we make a mob heal itself on deaggro.?
Example: a small group is fighting a Notorious monster... Everyone in group dies. At this point the mob will deaggro And should Heal up to full health or start a heavy regen untill health is back at 100%...
Is this done inside the source files on a per family basis? would it be in mobutils.cpp or somewhere else?
can this be triggered by a lua script on a per nm basis?
Example: a small group is fighting a Notorious monster... Everyone in group dies. At this point the mob will deaggro And should Heal up to full health or start a heavy regen untill health is back at 100%...
Is this done inside the source files on a per family basis? would it be in mobutils.cpp or somewhere else?
can this be triggered by a lua script on a per nm basis?