Scripting etude's
Posted: Fri Jul 04, 2014 12:05 am
any guidance on what effects\etude.lua should look like?
tried using Carol formula and replacind MOD_XXXRES with MOD_STR and so on but that didnt seem to work, just caused crashes.
Any idea on what it should look like?
for instance have a check in effects\etude.lua that does this, If spell=logical etude return MOD_MIND, If spell=Bewitching etude return MOD_CHR
or is there a simpler way of setting this up like carols are set up... I seem to be missing something here.
tried using Carol formula and replacind MOD_XXXRES with MOD_STR and so on but that didnt seem to work, just caused crashes.
Any idea on what it should look like?
for instance have a check in effects\etude.lua that does this, If spell=logical etude return MOD_MIND, If spell=Bewitching etude return MOD_CHR
or is there a simpler way of setting this up like carols are set up... I seem to be missing something here.