Cant Fix Movement Speed
Posted: Thu Jan 05, 2017 11:47 am
Hey all,
Initially, everything had been great. Then as I was playing something happened to my server, which I still can't figure out what it was, only that it had crashed and every time I tried to re-open the DSGame.exe it would instantly say DEBUG ERROR. ABORT called and wouldn't let me open it.
So, I couldn't figure out how to make it work after rebuilding the DSGame.exe, which failed, so I saved my character data and my mob droplist (as I edited the drops) and completely scrapped the entire server and rebuilt all three from scratch. I was able to play again.. and we all had our characters to boot.
Now my issue lies with the movement speed. Ever since I did what is posted here, the movement speed is slower even than retail and despite modifying baseentities or even the speed mod in the map.darkstar.conf --- the speed remains unaffected.
If I use the GM command to change my speed, I have to go as high as @speed 100-120 to notice a real difference and even then, the animation is between a walk and a run... despite me "running".
Any ideas on how to fix this?
Initially, everything had been great. Then as I was playing something happened to my server, which I still can't figure out what it was, only that it had crashed and every time I tried to re-open the DSGame.exe it would instantly say DEBUG ERROR. ABORT called and wouldn't let me open it.
So, I couldn't figure out how to make it work after rebuilding the DSGame.exe, which failed, so I saved my character data and my mob droplist (as I edited the drops) and completely scrapped the entire server and rebuilt all three from scratch. I was able to play again.. and we all had our characters to boot.
Now my issue lies with the movement speed. Ever since I did what is posted here, the movement speed is slower even than retail and despite modifying baseentities or even the speed mod in the map.darkstar.conf --- the speed remains unaffected.
If I use the GM command to change my speed, I have to go as high as @speed 100-120 to notice a real difference and even then, the animation is between a walk and a run... despite me "running".
Any ideas on how to fix this?