NPC models are incorrect

Post Reply
144Hz
Posts: 1
Joined: Mon Jan 09, 2017 4:40 pm

NPC models are incorrect

Post by 144Hz » Mon Jan 09, 2017 4:49 pm

Hi all,

This isn't so much a setup question but more of a general question after setting up the server.

Some of the models do not seem to be correct, for example, NPCs with models that they aren't supposed to be. Example: Mining Points that are displaying as Moogles

I downloaded the master branch of the github repo. Is there a different branch that would fix this?

User avatar
demolish
Developer
Posts: 262
Joined: Thu Jul 26, 2012 7:12 am

Re: NPC models are incorrect

Post by demolish » Mon Jan 09, 2017 5:14 pm

nah will have to wait til we update the server for whatever npcs they add/remove in retail updates
they usually shift their IDs around in updates so when ours and theirs don't match you see mismatch of model/name (sometimes can cause the client to crash or break transport and stuff)
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

User avatar
demolish
Developer
Posts: 262
Joined: Thu Jul 26, 2012 7:12 am

Re: NPC models are incorrect

Post by demolish » Tue Jan 10, 2017 8:12 am

try pulling again and reimport npc_list.sql
just merged a fix https://github.com/DarkstarProject/darkstar/pull/3636
<Giblet[NewBrain]> kj with this first step would be fine on my shit
Click here for a guide on scripting missions.

Post Reply