Mob Conditions
Mob Conditions
Is there a list or c++ file that shows the mob conditions to do certain moves? Ex Spike Flail should only happen if you are attacking a wyrm from behind. How would I go about setting that up in a custom mob script?
Re: Mob Conditions
check the script in scripts/globals/mobskills/spike_flail.lua (specifically the OnMobSkillCheck function)R3P0 wrote:Is there a list or c++ file that shows the mob conditions to do certain moves? Ex Spike Flail should only happen if you are attacking a wyrm from behind. How would I go about setting that up in a custom mob script?