Hey guys, I compiled a fresh (and unmodified) build and in the debug i get a ton of these errors:
[Error] mobutils::CalculateStats Mob (mobids) has no mp for casting spells!
When i zone in, my char has 1hp and -1mp. If i @changejob, i still get 1/-1. In the debug, it shows a a sql error (in char_stats) trying to store the mp value which turns out to be in the millions. I also see a "Loading error from char_equip".
I checked the table structures and they match those of the latest build.
Surely i missed something but can't figure it out, any ideas what i did wrong?
HP/MP issues for chars with new build & some errors
Re: HP/MP issues for chars with new build & some errors
Game version is: 30140916_1
Re: HP/MP issues for chars with new build & some errors
does it happen to new chars?
Re: HP/MP issues for chars with new build & some errors
It happens to new and existing chars. When i first logged on an existing char, the hp/mp was fine but when i changed jobs with @changejob or from the moghouse, it returns 1hp and -1mp.
I just re-cloned another fresh copy from git, compiled as-is without any modifications, imported the sql files (from git, not mine). When i launch the game server, it loads the zones and then i get a ton of mobutils:CalculateStats errors from the debug window.
I just re-cloned another fresh copy from git, compiled as-is without any modifications, imported the sql files (from git, not mine). When i launch the game server, it loads the zones and then i get a ton of mobutils:CalculateStats errors from the debug window.
Re: HP/MP issues for chars with new build & some errors
what's the server being run on?
Re: HP/MP issues for chars with new build & some errors
Server 2003 & XP(same pc)
Intel Core i7-4980HQ ~ 4gb
The previous build i had (from July) was working fine on both computers except for people experiencing really fast animations with aug & sep game versions. The issue seems to happen when a char job is set or initialized.
Intel Core i7-4980HQ ~ 4gb
The previous build i had (from July) was working fine on both computers except for people experiencing really fast animations with aug & sep game versions. The issue seems to happen when a char job is set or initialized.
Re: HP/MP issues for chars with new build & some errors
[RESOLVED]
player_hp_multiplier & player_mp_multiplier were missing in my config file.
player_hp_multiplier & player_mp_multiplier were missing in my config file.