Fame, Missions, Craft caps
Posted: Tue Sep 30, 2014 10:48 pm
Hey all, couple questions regarding fame, Mission status, and crafting caps. Hopefully someone can lend a quick hand. This is all running on a private server. Code was retrieved and server built less than one week ago, so everything code-wise should be pretty current. I have made no changes to any .cpp or .h files. All edits have been to db tables or conf files.
I've been trying to recreate a character from a previous character, and I've run into a few issues:
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Fame:
Can anyone give me an idea on what values should be set for fame? I looked at a few of the source files (lua_baseentity.cpp i think) and saw some data on fame levels via some conditional statements, listed as such:
>=2450 - lv. 9 fame
>=2200 - lv.8 fame
>=1950 - lv.7 fame
>=1700 - lv.6 fame
>=1300 - lv. 5 fame
>=900 - lv. 4 fame
>=500 - lv.3 fame
>=200 - lv.2 fame
Ive set fame values using these as a guide via navicat and char_profile, but have not noticed any effects. setting norg fame to 2450 does not allow tonko or utsusemi quests, and 2450 to any region does not allow the avatar prime quests. I've applied changes, and restarted DSgame and no change. Are these correct fame values, and are they being entered into the correct place?
I even created 18 stacks of yagudo necklaces and manually traded them and could not flag norg quests (i had x6 fame for norg set at the time, which resulted in a fame value under norg of 9900.)
at normal fame, one trade of 4 necks gave 30 fame at x1.0 fame. I multiplied this by 53 trades (18 total stacks) to get 1590 and nada. even with 9900 fame, riceballs only dropped 3 gil so it seems like either my numbers are too small, i'm missing something, or something isn't communicating right fame wise.
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Missions:
The character I was recreating was on the rank 2-3 BCNM mission. I tried @addmission and added any relevant key items but still couldn't access the BC for the fight, nor would npcs acknowledge my place in mission line.
Manually doing everything up from mission 1 up to that point resulted in normal function and bcnm admission. Is there a tool for adding cleared missions to a character's data? All i'm familiar with is @addmission/@delmission. the info in the sql tables is just (blob) and it would be helpful to be able to jump a character to a given spot in storyline should data become corupted or what not.
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Crafting:
I've been doing a ton of searching on the forums so I don't ask any repeat questions, but i've yet to find a good answer for this one. Normally, there is a cap that only lets 40 skill levels total exist above 60 (or something to this end) in regards to total crafting levels. Is there a way to remove this cap so a character can have all 100? I've looked in synthutil.h/cpp and found a lot of different mechanics, but also a lot of russian commenting. Am I in the right place? Has anyone done the required changes?
I know these may be pretty big questions, but any help would be appreciated. thank you!
I've been trying to recreate a character from a previous character, and I've run into a few issues:
-----------------------------------------------------------------------------------------------
Fame:
Can anyone give me an idea on what values should be set for fame? I looked at a few of the source files (lua_baseentity.cpp i think) and saw some data on fame levels via some conditional statements, listed as such:
>=2450 - lv. 9 fame
>=2200 - lv.8 fame
>=1950 - lv.7 fame
>=1700 - lv.6 fame
>=1300 - lv. 5 fame
>=900 - lv. 4 fame
>=500 - lv.3 fame
>=200 - lv.2 fame
Ive set fame values using these as a guide via navicat and char_profile, but have not noticed any effects. setting norg fame to 2450 does not allow tonko or utsusemi quests, and 2450 to any region does not allow the avatar prime quests. I've applied changes, and restarted DSgame and no change. Are these correct fame values, and are they being entered into the correct place?
I even created 18 stacks of yagudo necklaces and manually traded them and could not flag norg quests (i had x6 fame for norg set at the time, which resulted in a fame value under norg of 9900.)
at normal fame, one trade of 4 necks gave 30 fame at x1.0 fame. I multiplied this by 53 trades (18 total stacks) to get 1590 and nada. even with 9900 fame, riceballs only dropped 3 gil so it seems like either my numbers are too small, i'm missing something, or something isn't communicating right fame wise.
------------------------------------------------------------------------------------------------
Missions:
The character I was recreating was on the rank 2-3 BCNM mission. I tried @addmission and added any relevant key items but still couldn't access the BC for the fight, nor would npcs acknowledge my place in mission line.
Manually doing everything up from mission 1 up to that point resulted in normal function and bcnm admission. Is there a tool for adding cleared missions to a character's data? All i'm familiar with is @addmission/@delmission. the info in the sql tables is just (blob) and it would be helpful to be able to jump a character to a given spot in storyline should data become corupted or what not.
------------------------------------------------------------------------------------------------
Crafting:
I've been doing a ton of searching on the forums so I don't ask any repeat questions, but i've yet to find a good answer for this one. Normally, there is a cap that only lets 40 skill levels total exist above 60 (or something to this end) in regards to total crafting levels. Is there a way to remove this cap so a character can have all 100? I've looked in synthutil.h/cpp and found a lot of different mechanics, but also a lot of russian commenting. Am I in the right place? Has anyone done the required changes?
I know these may be pretty big questions, but any help would be appreciated. thank you!