"Unresolved external symbol" error when building game server
Posted: Wed Dec 16, 2015 3:57 pm
Please help if you can. I have googled my little heart out on this and nothing has helped. I can build to vanilla DSP just fine, but me and another admin are both getting the following errors when we merge with our custom content:
Severity Code Description Project File Line Suppression State
Error LNK1120 1 unresolved externals DSGame-server C:\Fluxion\DSGame-server.exe 1
Error LNK2001 unresolved external symbol "public: bool __thiscall CBattleEntity::isAlive(void)" (?isAlive@CBattleEntity@@QAE_NXZ) DSGame-server C:\Fluxion\win32\DSGame-server\status_effect_container.obj 1
Error LNK2001 unresolved external symbol "public: bool __thiscall CBattleEntity::isAlive(void)" (?isAlive@CBattleEntity@@QAE_NXZ) DSGame-server C:\Fluxion\win32\DSGame-server\battleutils.obj 1
Error LNK2019 unresolved external symbol "public: bool __thiscall CBattleEntity::isAlive(void)" (?isAlive@CBattleEntity@@QAE_NXZ) referenced in function "protected: void __thiscall CAIMobDummy::ActionFall(void)" (?ActionFall@CAIMobDummy@@IAEXXZ) DSGame-server C:\Fluxion\win32\DSGame-server\ai_mob_dummy.obj 1
Severity Code Description Project File Line Suppression State
Error LNK1120 1 unresolved externals DSGame-server C:\Fluxion\DSGame-server.exe 1
Error LNK2001 unresolved external symbol "public: bool __thiscall CBattleEntity::isAlive(void)" (?isAlive@CBattleEntity@@QAE_NXZ) DSGame-server C:\Fluxion\win32\DSGame-server\status_effect_container.obj 1
Error LNK2001 unresolved external symbol "public: bool __thiscall CBattleEntity::isAlive(void)" (?isAlive@CBattleEntity@@QAE_NXZ) DSGame-server C:\Fluxion\win32\DSGame-server\battleutils.obj 1
Error LNK2019 unresolved external symbol "public: bool __thiscall CBattleEntity::isAlive(void)" (?isAlive@CBattleEntity@@QAE_NXZ) referenced in function "protected: void __thiscall CAIMobDummy::ActionFall(void)" (?ActionFall@CAIMobDummy@@IAEXXZ) DSGame-server C:\Fluxion\win32\DSGame-server\ai_mob_dummy.obj 1