how can i pre-unlock all outpost warps??

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mvd1987
Posts: 112
Joined: Wed Oct 17, 2012 8:36 am

how can i pre-unlock all outpost warps??

Post by mvd1987 » Thu Nov 01, 2012 4:49 pm

hey hey i want to pre-unlock all outpost warps for the people on my server.
what do i need to change on the scrip of the npc??

like on conrad and rottata and jeanvirgand so they will let the people do all the warps without having to unlock them all.

i tryed to delete the part between if and else on the script but i think i didnt do it right.

hope somebdy can help me.
nobody reacted on rizon so :(

or is there a lua that can change it??

let me know.

greetings michael
Owner/GMLeader mvd1987/michaelvandun Fantasy World International Server

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: how can i pre-unlock all outpost warps??

Post by bluekirby0 » Thu Nov 01, 2012 5:19 pm

Change the appropriate line to:

Code: Select all

player:startEvent(csid,0,0,0,0,0,0,player:getMainLvl(),1061158943);

mvd1987
Posts: 112
Joined: Wed Oct 17, 2012 8:36 am

Re: how can i pre-unlock all outpost warps??

Post by mvd1987 » Thu Nov 01, 2012 6:00 pm

thanx i got it now :)

i had it wrong the first time but now it sure works :) ( i forgot to delete the part after the new code :)

thanx for everything :)

greetings michael
Owner/GMLeader mvd1987/michaelvandun Fantasy World International Server

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