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Issue with weapons
Posted: Tue Nov 06, 2012 3:41 am
by amage
Certain weapons dont give buffs in stats like masamune and its +20 STR any reason why all the 75 gear procs stats
Re: Issue with weapons
Posted: Tue Nov 06, 2012 6:01 am
by link
Alot of newer weapons may not have stats in the database
Re: Issue with weapons
Posted: Tue Nov 06, 2012 11:59 am
by amage
How would we add them or fix it
Re: Issue with weapons
Posted: Tue Nov 06, 2012 1:17 pm
by PrBlahBlahtson
Why does nothing over 75 work? Officially, because it's post-RotZ, and most devs aren't interested in post-Abyssea content. The energy is better spent making the basics work.
How can you make stuff work? /evil hand wringing.
item_basic makes an item exist, period.
item_armor determines who can equip it, what level, what slot it goes into, and what it looks like
item_weapon determines weapon skill, dmg, a damage type, a delay, and multihit properties if applicable.
item_mods give it stats. Refer to /scripts/global/status.lua for values, and remember to convert from hex to decimal where applicable.
item_usable makes it usable if it's a charged item, but you still have to write a script so that the game knows what to do when it's used.
Keep in mind to server reset after database changes, etc. If you're not sure how all of that stuff works... pick a weapon that's implemented and does something similar, then look at how it was done in the database.
Re: Issue with weapons
Posted: Tue Nov 06, 2012 10:17 pm
by bluekirby0
I'll add in also that weapons with latents will need an entry in item_armor so that they can be scripted.