calculating mob model id's to fill in missing nm's and mobs
Posted: Thu Dec 27, 2012 11:52 pm
our team is working with me on fixing the missing nm's and other mobs.
only the hex part we dont get like it has to be so thats why im asking it here cause maybe one of you can help us along.
its again the model id that is the harderst part to fix haha like the 75+weapons
i need to know where and how i can calculate the hex part in mob pools:
this is a normal line in it now:
INSERT INTO `mob_pools` VALUES (1,'1st_Gold_Musketeer',149,0x01000D02DE104820483048404850B76000703B80,5,11,3,240,0,0,0,0,0,0,0);
and this is one of our lines that we are making to fill in the missing nm's and other mobs (we are testing it all in one zone for now,and will put them where they belong when we are done,:
INSERT INTO `mob_pools` VALUES (143,'Animated_Claymore',14,0x0000CB0100000000000000000000000000000000,7,7,4,240,8,1,2,0,0,7,1667);
i need to know where (wich site is the best for it) and how to calculate the right hex for the mob pools
0x0000CB0100000000000000000000000000000000 this is the part what keeps getting broken.
greetings and thanx already michael
if i know this part we will go on fixing them all
we have all lines ready for the animated weapons
same for the weapons above 75+ im finisching the weapons now on mids and stats, already fixed all 75+weapons the ahtool v1.5 loads up the ah but that players cant see or buy.
i will give the list and all stats and mids when its all tested enough and will give it here on the forum.
only the hex part we dont get like it has to be so thats why im asking it here cause maybe one of you can help us along.
its again the model id that is the harderst part to fix haha like the 75+weapons
i need to know where and how i can calculate the hex part in mob pools:
this is a normal line in it now:
INSERT INTO `mob_pools` VALUES (1,'1st_Gold_Musketeer',149,0x01000D02DE104820483048404850B76000703B80,5,11,3,240,0,0,0,0,0,0,0);
and this is one of our lines that we are making to fill in the missing nm's and other mobs (we are testing it all in one zone for now,and will put them where they belong when we are done,:
INSERT INTO `mob_pools` VALUES (143,'Animated_Claymore',14,0x0000CB0100000000000000000000000000000000,7,7,4,240,8,1,2,0,0,7,1667);
i need to know where (wich site is the best for it) and how to calculate the right hex for the mob pools
0x0000CB0100000000000000000000000000000000 this is the part what keeps getting broken.
greetings and thanx already michael
if i know this part we will go on fixing them all
we have all lines ready for the animated weapons
same for the weapons above 75+ im finisching the weapons now on mids and stats, already fixed all 75+weapons the ahtool v1.5 loads up the ah but that players cant see or buy.
i will give the list and all stats and mids when its all tested enough and will give it here on the forum.