how to make a new mob spawnpoint and rules on id's in sql's
Posted: Sat Dec 29, 2012 4:13 am
oke im a bit stuck on creating a new spwanpoint.
putting new model ids in is simple now i know how.
for example i changed all tread leeches to look like paramount gallu from abyssea.
thats was easy and worked fully.
only when i want to change the name from leeche to gallu it wont work,isnt changing the names in mob spawn points and mob pools not enough?? or are those names only for us to regonize them??
then i wanted to see if i can add a new mob from scratch.
so i tryed to make a new spawnpoint and that needed a new mobid for it.
so i made mobid 18500000 so there is room for the new revs but then i needed to make a new group id and pool id and famely id etc etc.
i tryed that all and that wasnt working,didnt show the mob at all
even when i used the new mob id but used the mob group id of the tread leeches it wouldnt show in game also
so now im doing it one by one.
i will first try to make a new spawnpoint, i tryed to make a new spawnpoint so we had another tread leech that looked like gallu but in another pos.
changing the pos on the ones that are already there works but making a new one isnt working for me
so what i really need to know is how to make a new spawnpoint so i can put the mobs in when we find the right model for them (we almost have all model ids now) and want to add them to the project.
cant i just make a new mob id?? or what are the rules on that?/ or does it need to be a follow up of the last mobid??
so the developers that are wortking on spawnpoint and the other mob sql, can you please help me out so we can help the project on this also?? we have a nice team so...
can you give me an example on how to create a new spawnpoint for exicting mob?? so i can move on??
and what are the rules on the id's?? like mob id group id pool id and famely id??
can you make them from stratch or??
and the system id?? since the animated weapons have all stystem id 18, same for god and other mob that arent working?
so please help me on this points:
1 how to make a new spawnpoint that works and spawns a new mob?? like on a mob that already is in the game with out using the old one but make one from stratch.so it only needs a new mob id and will use the same group id from the ones that already exict in that area.
but for letting them spawn in another zone i need to make a new group id and pool id and maybe famely also.
so i need to know how to make a new spawnpoint for an already exicting mob in the same area and i need to know where to start and what to put in for making a hole new mob or let a mob show in another zone then it is already.
2, what are the rules behind the id's in the mob sqls??
like can we make a new mobid, group id, pool id, and famely id??(drop id's will come later but would be nice to have the idea behind those also) and what are the rules and guides to use for making all id's?
just want a bether understanding so we can help help getting all mobs and nm's in game.
(and how does the new nm_spawnpoint sql work?/ its only x y and z pos but where stands pos for? before the the x y and z pos)
but if i can make a new spawnpoint for a mob it will be a beginning so i can work further form there.
thanx already for the help
greetings michael
putting new model ids in is simple now i know how.
for example i changed all tread leeches to look like paramount gallu from abyssea.
thats was easy and worked fully.
only when i want to change the name from leeche to gallu it wont work,isnt changing the names in mob spawn points and mob pools not enough?? or are those names only for us to regonize them??
then i wanted to see if i can add a new mob from scratch.
so i tryed to make a new spawnpoint and that needed a new mobid for it.
so i made mobid 18500000 so there is room for the new revs but then i needed to make a new group id and pool id and famely id etc etc.
i tryed that all and that wasnt working,didnt show the mob at all
even when i used the new mob id but used the mob group id of the tread leeches it wouldnt show in game also
so now im doing it one by one.
i will first try to make a new spawnpoint, i tryed to make a new spawnpoint so we had another tread leech that looked like gallu but in another pos.
changing the pos on the ones that are already there works but making a new one isnt working for me
so what i really need to know is how to make a new spawnpoint so i can put the mobs in when we find the right model for them (we almost have all model ids now) and want to add them to the project.
cant i just make a new mob id?? or what are the rules on that?/ or does it need to be a follow up of the last mobid??
so the developers that are wortking on spawnpoint and the other mob sql, can you please help me out so we can help the project on this also?? we have a nice team so...
can you give me an example on how to create a new spawnpoint for exicting mob?? so i can move on??
and what are the rules on the id's?? like mob id group id pool id and famely id??
can you make them from stratch or??
and the system id?? since the animated weapons have all stystem id 18, same for god and other mob that arent working?
so please help me on this points:
1 how to make a new spawnpoint that works and spawns a new mob?? like on a mob that already is in the game with out using the old one but make one from stratch.so it only needs a new mob id and will use the same group id from the ones that already exict in that area.
but for letting them spawn in another zone i need to make a new group id and pool id and maybe famely also.
so i need to know how to make a new spawnpoint for an already exicting mob in the same area and i need to know where to start and what to put in for making a hole new mob or let a mob show in another zone then it is already.
2, what are the rules behind the id's in the mob sqls??
like can we make a new mobid, group id, pool id, and famely id??(drop id's will come later but would be nice to have the idea behind those also) and what are the rules and guides to use for making all id's?
just want a bether understanding so we can help help getting all mobs and nm's in game.
(and how does the new nm_spawnpoint sql work?/ its only x y and z pos but where stands pos for? before the the x y and z pos)
but if i can make a new spawnpoint for a mob it will be a beginning so i can work further form there.
thanx already for the help
greetings michael