On Server Start server.lua Fails To Load Conquest

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Incandescent
Posts: 2
Joined: Sat Feb 23, 2013 11:29 am

On Server Start server.lua Fails To Load Conquest

Post by Incandescent » Mon Feb 25, 2013 8:22 pm

I just compiled a new server using revision 2753 with no errors during compile however when I start the game server I get an error displaying in the log:

Code: Select all

[Error][0m luautils::OnServerStart: scripts/globals/server.lua:7: loop or previous error loading module 'scripts/globals/conquest'
The server finishes loading and I can log in, however none of the merchants or conquest guards respond. I've tried restarting the server (no change), resyncing the lua scripts and restarting the server (no change), resetting the char_points and conquest_system tables and restarting the server (no change).

I've taken a look at the server.lua and conquest.lua files and nothing seems to be horribly out of place with them.

Just wondering if anyone had any other ideas for what would be causing it to fail to load the conquest lua or if I need to look at recompiling the server.

Incandescent
Posts: 2
Joined: Sat Feb 23, 2013 11:29 am

Re: On Server Start server.lua Fails To Load Conquest

Post by Incandescent » Tue Feb 26, 2013 6:53 pm

So after digging through the log files further my roomate tracked down the issue to missions.lua on line 850. Commenting the line out and restarting the server has it up and running without error. Have to actually check what that line does to figure out what's broken there still.

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