r2186

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Vanyel
Posts: 31
Joined: Sun Jul 22, 2012 10:58 am
Location: New Brunswick, Canada

r2186

Post by Vanyel » Sat Jan 05, 2013 8:52 am

So the status icons are working fine now, but a bunch of NPCs decided to shift names or just drop them entirely.
Example: OP NPCs in Derfland are missing their names. The building picked up a name.
NPCs in Xarc did the same thing.

In town Rotatta and the Moogle changed their names, but I'm almost sure the two guards outside the mog house (Chapa-Cha & Boronene) should be named as they are.
Attachments
Stupid NPCs.jpg

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: r2186

Post by PrBlahBlahtson » Sat Jan 05, 2013 5:50 pm

So it sounds like SE decided to arbitrarily play around with the tables in the DATs. Spells, abilities, NPCs, and probably more.

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: r2186

Post by bluekirby0 » Sat Jan 05, 2013 6:14 pm

Might be time for new zone caps >.<

If we're lucky the zones are just offset though and all the IDs stayed in the right order.

Vanyel
Posts: 31
Joined: Sun Jul 22, 2012 10:58 am
Location: New Brunswick, Canada

Re: r2186

Post by Vanyel » Sat Jan 05, 2013 6:15 pm

bluekirby0 wrote:If we're lucky the zones are just offset though and all the IDs stayed in the right order.
God I love your optimism. :D

PrBlahBlahtson
Developer
Posts: 539
Joined: Sun Jul 22, 2012 12:17 am

Re: r2186

Post by PrBlahBlahtson » Sun Jan 06, 2013 1:09 am

A defense for holding off on zone caps for at least 3 months:

Seekers of Adoulin

bluekirby0
Developer
Posts: 707
Joined: Sun Jul 22, 2012 12:11 am

Re: r2186

Post by bluekirby0 » Sun Jan 06, 2013 2:37 am

Fixes have to be done one way or another. People are getting stuck in cut-scenes because of bad NPC IDs at the moment. I did get a good number of zones fixed up, but there are over half of them left, still.

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