zone Pso'Xja
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zone Pso'Xja
when we zone into Pso'Xja , we can see mobs for some seconde then become invisible and they are untargetable.
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- Developer
- Posts: 707
- Joined: Sun Jul 22, 2012 12:11 am
Re: zone Pso'Xja
Does it only happen in parts that are not under level restriction?
Re: zone Pso'Xja
problem with npcs: some wrong ones, also, disabling disappearing tiles and moving floors solved the problem for me. i was trying to fix it but went to do something else, it's doable but really boring.
One solution may be to activate elevators used for areas where people enter while disabling parts where there's no one. disapearring tiles and moving room part aren't that frequented.
if it's just for cop 5-3 and the 16 doors gargoyles, it's easy to get that part working.
i got the first part working except the disappearing tiles and one or 2 moving room by setting the right names and numbers for npcs : there's a first inversion @095 and @096 i think there are more. also donce you fix them, you can see clearly that disappearing moves are timed, i think that's the timing of the disappearing tiles.
@095 is : [11:04:14] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 0A 00 AC 91 00 01 AC 01 00 00 00 00 00 00 . ..ャ・.ャ.......
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
03 00 00 00 40 30 39 35 DA 4A 39 15 0C 00 00 00 ....@095レJ9.....
so it's 16814508
and @096 is
[11:04:14] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 0A 00 A9 91 00 01 A9 01 00 00 00 00 00 00 . ..ゥ・.ゥ.......
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
03 00 00 00 40 30 39 36 DA 4A 39 15 0C 00 00 00 ....@096レJ9.....
and 16814505
last thing: that's probably one of those area where you need the right pos for the right name and right id but i was never able to get the good one for all moving rooms. Also, you'll encounter the problem of elevator table limitation: one of the moving rooms command 2 doors when the table only allows 1.
I would have posted the npcs i found back then but i lost them in one update, i may have them somewhere, i'll have to search.
One solution may be to activate elevators used for areas where people enter while disabling parts where there's no one. disapearring tiles and moving room part aren't that frequented.
if it's just for cop 5-3 and the 16 doors gargoyles, it's easy to get that part working.
i got the first part working except the disappearing tiles and one or 2 moving room by setting the right names and numbers for npcs : there's a first inversion @095 and @096 i think there are more. also donce you fix them, you can see clearly that disappearing moves are timed, i think that's the timing of the disappearing tiles.
@095 is : [11:04:14] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 0A 00 AC 91 00 01 AC 01 00 00 00 00 00 00 . ..ャ・.ャ.......
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
03 00 00 00 40 30 39 35 DA 4A 39 15 0C 00 00 00 ....@095レJ9.....
so it's 16814508
and @096 is
[11:04:14] 0x0E, 64 Bytes - (Update) Entity
0 1 2 3 4 5 6 7 8 9 A B C D E F
-----------------------------------------------
0E 20 0A 00 A9 91 00 01 A9 01 00 00 00 00 00 00 . ..ゥ・.ゥ.......
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
03 00 00 00 40 30 39 36 DA 4A 39 15 0C 00 00 00 ....@096レJ9.....
and 16814505
last thing: that's probably one of those area where you need the right pos for the right name and right id but i was never able to get the good one for all moving rooms. Also, you'll encounter the problem of elevator table limitation: one of the moving rooms command 2 doors when the table only allows 1.
I would have posted the npcs i found back then but i lost them in one update, i may have them somewhere, i'll have to search.
Re: zone Pso'Xja
I'm getting this bug again on r3800s.
Bug report added.
Bug report added.
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- Posts: 4
- Joined: Thu Jul 26, 2012 8:27 am
Re: zone Pso'Xja
This is still an issue on DSP r3940. This puts a full stop on CoP for Chip farming and the later 5-1 NM fight.
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- Posts: 4
- Joined: Thu Jul 26, 2012 8:27 am
Re: zone Pso'Xja
This makes the Rare/ex Chip farming for CoP 3-5 difficult, but not impossible. I wanted to drop this note since a half dozen people or so are working on CoP on my server alone.
You have to go to the F-7 Glacier entrance. Then go into Pso'xja and walk to H-8 of map 1 (this is not far in, no aggro at 75).
Then logout there. Log back in and claim a Diremite within 3 seconds. Once he is claimed he should not disappear. However I did not test this with Ashita, just Jecsins.
Not a great drop rate on those Diremites, I did mine on Thf and went 1/2, so THF with TH equipped before logout is recommended
FYI, CoP 5-1 is also affected by this. I have not tested spawning the NM in Pso'xja within 3 seconds.
You have to go to the F-7 Glacier entrance. Then go into Pso'xja and walk to H-8 of map 1 (this is not far in, no aggro at 75).
Then logout there. Log back in and claim a Diremite within 3 seconds. Once he is claimed he should not disappear. However I did not test this with Ashita, just Jecsins.
Not a great drop rate on those Diremites, I did mine on Thf and went 1/2, so THF with TH equipped before logout is recommended
FYI, CoP 5-1 is also affected by this. I have not tested spawning the NM in Pso'xja within 3 seconds.
Re: zone Pso'Xja
I tested this and I didn't have the issue with mobs being invisible in Pso'ja.
Which entrances are you guys entering at that has the glitched mobs?
Also is your client fully updated?
Which entrances are you guys entering at that has the glitched mobs?
Also is your client fully updated?
Re: zone Pso'Xja
it's been happening for a long time, isn't the client versionatom0s wrote:I tested this and I didn't have the issue with mobs being invisible in Pso'ja.
Which entrances are you guys entering at that has the glitched mobs?
Also is your client fully updated?
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- Posts: 4
- Joined: Thu Jul 26, 2012 8:27 am
Re: zone Pso'Xja
Client is fully updated.
Entrances tested were F-7 (aka Nue Tower) and H-8 (@Outpost)
Entrances tested were F-7 (aka Nue Tower) and H-8 (@Outpost)