damage = 0

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Tom_Neverwinter
Posts: 61
Joined: Mon Dec 24, 2012 3:47 pm

damage = 0

Post by Tom_Neverwinter » Mon Jul 08, 2013 12:19 pm

all attacks made by player are 0

deoboropk
Posts: 33
Joined: Tue Apr 02, 2013 1:45 am

Re: damage = 0

Post by deoboropk » Mon Jul 08, 2013 2:42 pm

I'm getting the same problem :/

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whasf
Site Admin
Posts: 1312
Joined: Thu Jul 19, 2012 9:11 pm

Re: damage = 0

Post by whasf » Mon Jul 08, 2013 6:05 pm

Because you updated your client today, darkstar has to be updated once we figure out what they changed.
-- Whasf

deoboropk
Posts: 33
Joined: Tue Apr 02, 2013 1:45 am

Re: damage = 0

Post by deoboropk » Mon Jul 08, 2013 6:12 pm

Ah ok. At least I haven't done anything wrong :P. Thanks Whasf :)

Tom_Neverwinter
Posts: 61
Joined: Mon Dec 24, 2012 3:47 pm

Re: damage = 0

Post by Tom_Neverwinter » Mon Jul 08, 2013 6:15 pm

strange, I have only updated dsp, not the actual SE client
(NVM I see now)

brawndo
Posts: 11
Joined: Sun Jul 22, 2012 1:15 pm

Re: damage = 0

Post by brawndo » Mon Jul 08, 2013 7:34 pm

I'm note sure I understand, I haven't updated the client.

Only updated to latest revision (r3671). Ranged attack works as normal. Scratch that! Bloody Bolts drain effect works!
Last edited by brawndo on Mon Jul 08, 2013 8:01 pm, edited 1 time in total.

Tom_Neverwinter
Posts: 61
Joined: Mon Dec 24, 2012 3:47 pm

Re: damage = 0

Post by Tom_Neverwinter » Mon Jul 08, 2013 7:55 pm

ok, the fastest way I can figure out if it was Se or dsp is to checkout a earlier release, in a separate folder and switch between (3650 was the last time I tested but I dont remember fighting any monsters ??? so I'll go back earlier)

if this is not the problem SE is getting sneaky and enabling updates in the background

(I run a Win7 Vm so it should not take me too long to test)

brawndo
Posts: 11
Joined: Sun Jul 22, 2012 1:15 pm

Re: damage = 0

Post by brawndo » Mon Jul 08, 2013 8:09 pm

It was working as of r3666 when I added a few NM's.

Tom_Neverwinter
Posts: 61
Joined: Mon Dec 24, 2012 3:47 pm

Re: damage = 0

Post by Tom_Neverwinter » Mon Jul 08, 2013 8:14 pm

ok well all we need to test for is if client changed, so I went for broke to 3619 (so if it still gives 0 dmg we can confirm 100% what is wrong)
unless you propose a better faster test :)

Edit; I'm going I'm going it takes a little extra time to build in a VM lol
Edit2; making snapshot so I can revert my changes if I messup (I need to learn how to use SQLyog better)
once I overwrite the newer db I can test
Last edited by Tom_Neverwinter on Mon Jul 08, 2013 8:25 pm, edited 2 times in total.

brawndo
Posts: 11
Joined: Sun Jul 22, 2012 1:15 pm

Re: damage = 0

Post by brawndo » Mon Jul 08, 2013 8:16 pm

If you have an older build already go for it.

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