The Movalpolos and Pso'xja errors

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delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

The Movalpolos and Pso'xja errors

Post by delayedlaw » Thu Jul 11, 2013 11:13 am

I was running around on my mission to blow up some pets last night. Found some things that can be looked at if one of you Keyboard Cowboys (and Cowgirls) is looking for something fun and exciting to do. There are some Bugbears that seem to be true sight/sound aggro. The second tier Bugbears in Oldton, and from what I can tell, all the ones in Newton. I am also getting Onzozo from the Goblin bats in Newton, and the wiki has the drop being a Newton coffer key.

In Pso'xja I was running around trying to find a nice little camp and after zoning I was killed by some horseshoe shaped zappy things on the walls. Sometimes it would stun/bind me...ish and others it would just kill me after a few zaps. Tried different entrances, and different jobs, same result. This might be because the zone isnt programmed yet.... or maybe some over zealous booby trap things that the tenshodo put in place. Not sure, not a big deal, just a heads up.

Thank you all again for the work you have put into this project. Its an honor watching you sling code. Keep on rocking!

delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Re: The Movalpolos and Pso'xja errors

Post by delayedlaw » Mon Jul 15, 2013 7:46 pm

bump

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