/sea all shows your subjob as level 1 no matter what and /check does not show augments on items
just two bugs I've found, sure they aren't priority or anything
subjob and /check bugs
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Re: subjob and /check bugs
yea, augments aren't really implemented yet (the only way you can get them is by fiddling with the db, and maybe a GM command) and thus give no stats. and now, apparently they don't show in /check too! i don't think augments will be a really big issue to tackle, but it'd require time from someone to finish. i have a good idea of what to do to finish it, but i'm working on pup first :p
as for /sea all... shit. i'm pretty sure it at least used to work
as for /sea all... shit. i'm pretty sure it at least used to work
Re: subjob and /check bugs
appreciate the response!
I figured as much for the augments, good to know
PUP is coming along it looks like too!
as for /sea all: I'll double check with a fresh svn compile to be sure it wasn't something that I did, but I don't think that I edited much in the code, at least not anything that would mess with the search server.
I figured as much for the augments, good to know
PUP is coming along it looks like too!
as for /sea all: I'll double check with a fresh svn compile to be sure it wasn't something that I did, but I don't think that I edited much in the code, at least not anything that would mess with the search server.