Mob spawns/residual hate issues

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megazraff
Posts: 12
Joined: Thu May 16, 2013 11:16 pm

Mob spawns/residual hate issues

Post by megazraff » Sun Jun 16, 2013 2:56 pm

Mobs (in the dunes at least) are respawning and charging directly towards the last person that held hate. So far this has only happened with the lizards, which if another is not engaged, they don't attack, just walk away after reaching the PC. After this occurred several times, mobs started either double-spawning or linking from nowhere, a lizard pulled would suddenly become 2. Both of these problems started happening today on the Darkstar Classic server.

viken62
Posts: 7
Joined: Sat Jan 05, 2013 7:55 pm

Re: Mob spawns/residual hate issues

Post by viken62 » Sun Jun 16, 2013 3:12 pm

We may have had a similar issue last night. We were doing Dynamis-Jeuno and as soon as we spawned in, there were 20+ mobs and a few statues waiting for us at the Mog house. That was the shortest Dynamis run ever. This was on the DS Test server.

xipies
Posts: 119
Joined: Thu Aug 02, 2012 11:29 pm

Re: Mob spawns/residual hate issues

Post by xipies » Tue Jun 18, 2013 10:09 pm

Behaviors I'm seeing on Classic: Mobs (lizards in S. Gustaberg, and Valkurm anyway), are respawning at the KO location, then walking back to their regular spawn location. And, Leaping Lizzy is respawning after every KO.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: Mob spawns/residual hate issues

Post by lautan » Thu Jun 20, 2013 12:15 pm

This is fixed. Mobs will no longer run to its death position on spawn.

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