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Mob spawns/residual hate issues
Posted: Sun Jun 16, 2013 2:56 pm
by megazraff
Mobs (in the dunes at least) are respawning and charging directly towards the last person that held hate. So far this has only happened with the lizards, which if another is not engaged, they don't attack, just walk away after reaching the PC. After this occurred several times, mobs started either double-spawning or linking from nowhere, a lizard pulled would suddenly become 2. Both of these problems started happening today on the Darkstar Classic server.
Re: Mob spawns/residual hate issues
Posted: Sun Jun 16, 2013 3:12 pm
by viken62
We may have had a similar issue last night. We were doing Dynamis-Jeuno and as soon as we spawned in, there were 20+ mobs and a few statues waiting for us at the Mog house. That was the shortest Dynamis run ever. This was on the DS Test server.
Re: Mob spawns/residual hate issues
Posted: Tue Jun 18, 2013 10:09 pm
by xipies
Behaviors I'm seeing on Classic: Mobs (lizards in S. Gustaberg, and Valkurm anyway), are respawning at the KO location, then walking back to their regular spawn location. And, Leaping Lizzy is respawning after every KO.
Re: Mob spawns/residual hate issues
Posted: Thu Jun 20, 2013 12:15 pm
by lautan
This is fixed. Mobs will no longer run to its death position on spawn.