Many Bugs Found
Posted: Sun Aug 12, 2012 7:41 pm
I finally spent some real time playing today and found quite a few things. Before I add all these to the bug list I wanted to check with everyone and see if some of these are just customizations or actual bugs. I broke down the list into bugs and possible customizations for that reason.
"Possible Customization"
-When i tried to use armor effect on "Taikyoku Kenpogi" for +3 evasion it said that it wasnt allowed. I wasn't sure if this was intended since it is an newer feature then the Zilart expansion... i think.
-I think the EXP bonus given from the Empress Band (Only one i tested) only uses the time distinction it doesnt take into account the amount of EXP you gained (the bonus should end after 180 min or 1000 bonus exp). I lost track of time because the playtime wasnt recording (explained below) but I gained 4000+ EXP and the ring was still going strong on mobs that were DC and ET to me.
-Not that i mind but, When you start a new character they start of with the following traits:
------Resist Curse (traitid 55)
------Resist Stun (traitid 56)
------Resist Charm (traitid 60)
------Treasure Hunter 3 (maybe traitid 65)
---I noticed in the Traits Table that all traitids listed above had a job and level of 0 and that traitid 65 was named "gilfinder ii" in the table
Bugs
-The pebbles are not considered ranged items. Whether i use the typed commands or menu commands it will always says that i dont have a ranged weapon equipped.
-When selling quantities greater then 10 to an NPC, after the items are sold, the text displayed says that you sold x where x is only the 10s digit (ie you sell 85 it says you sold 8).
---it does however calculate the correct gil in return so the amount of gil received is correct
-Also your playtime resets when you move from zone to zone. Thought it was only in death at first but then noticed it happens everytime i zoned.
Let me know if you have an questions or if any of this is intentional
"Possible Customization"
-When i tried to use armor effect on "Taikyoku Kenpogi" for +3 evasion it said that it wasnt allowed. I wasn't sure if this was intended since it is an newer feature then the Zilart expansion... i think.
-I think the EXP bonus given from the Empress Band (Only one i tested) only uses the time distinction it doesnt take into account the amount of EXP you gained (the bonus should end after 180 min or 1000 bonus exp). I lost track of time because the playtime wasnt recording (explained below) but I gained 4000+ EXP and the ring was still going strong on mobs that were DC and ET to me.
-Not that i mind but, When you start a new character they start of with the following traits:
------Resist Curse (traitid 55)
------Resist Stun (traitid 56)
------Resist Charm (traitid 60)
------Treasure Hunter 3 (maybe traitid 65)
---I noticed in the Traits Table that all traitids listed above had a job and level of 0 and that traitid 65 was named "gilfinder ii" in the table
Bugs
-The pebbles are not considered ranged items. Whether i use the typed commands or menu commands it will always says that i dont have a ranged weapon equipped.
-When selling quantities greater then 10 to an NPC, after the items are sold, the text displayed says that you sold x where x is only the 10s digit (ie you sell 85 it says you sold 8).
---it does however calculate the correct gil in return so the amount of gil received is correct
-Also your playtime resets when you move from zone to zone. Thought it was only in death at first but then noticed it happens everytime i zoned.
Let me know if you have an questions or if any of this is intentional