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damage = 0

Posted: Mon Jul 08, 2013 12:19 pm
by Tom_Neverwinter
all attacks made by player are 0

Re: damage = 0

Posted: Mon Jul 08, 2013 2:42 pm
by deoboropk
I'm getting the same problem :/

Re: damage = 0

Posted: Mon Jul 08, 2013 6:05 pm
by whasf
Because you updated your client today, darkstar has to be updated once we figure out what they changed.

Re: damage = 0

Posted: Mon Jul 08, 2013 6:12 pm
by deoboropk
Ah ok. At least I haven't done anything wrong :P. Thanks Whasf :)

Re: damage = 0

Posted: Mon Jul 08, 2013 6:15 pm
by Tom_Neverwinter
strange, I have only updated dsp, not the actual SE client
(NVM I see now)

Re: damage = 0

Posted: Mon Jul 08, 2013 7:34 pm
by brawndo
I'm note sure I understand, I haven't updated the client.

Only updated to latest revision (r3671). Ranged attack works as normal. Scratch that! Bloody Bolts drain effect works!

Re: damage = 0

Posted: Mon Jul 08, 2013 7:55 pm
by Tom_Neverwinter
ok, the fastest way I can figure out if it was Se or dsp is to checkout a earlier release, in a separate folder and switch between (3650 was the last time I tested but I dont remember fighting any monsters ??? so I'll go back earlier)

if this is not the problem SE is getting sneaky and enabling updates in the background

(I run a Win7 Vm so it should not take me too long to test)

Re: damage = 0

Posted: Mon Jul 08, 2013 8:09 pm
by brawndo
It was working as of r3666 when I added a few NM's.

Re: damage = 0

Posted: Mon Jul 08, 2013 8:14 pm
by Tom_Neverwinter
ok well all we need to test for is if client changed, so I went for broke to 3619 (so if it still gives 0 dmg we can confirm 100% what is wrong)
unless you propose a better faster test :)

Edit; I'm going I'm going it takes a little extra time to build in a VM lol
Edit2; making snapshot so I can revert my changes if I messup (I need to learn how to use SQLyog better)
once I overwrite the newer db I can test

Re: damage = 0

Posted: Mon Jul 08, 2013 8:16 pm
by brawndo
If you have an older build already go for it.