Blood aggro bunnies in Bibiki Bay

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delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Blood aggro bunnies in Bibiki Bay

Post by delayedlaw » Sat Jul 13, 2013 10:41 pm

Heyo! Was running around, doing my thing tonight noticed some strange behavior from the Tropical Rarabs.... They aggroed my buddy whom I had just raised. Raised again, made sure the bunny was looking away, linked again. So I raised him again, aggroed the fluffy thugs and ran away. Buddy revived and ran for cover and all was well. They also aggro by sight. They should link by sound but not aggro according to the wiki. The Camelopards also aggro by sight. The birds and the gobbies seem fine.

Note on the Tier two gobbies, Hobgoblin Animilers ets.... I am able to land (sleep, gravity ect) without fail (5 or 6 debuffs) at lvl 56 rdm/nin. Should get some pretty painful resists at that lvl gap between my lvl and the gobbie. Also the Goblin Rarabs dont give xp..... I nuked a few of those tender lil bastards and they died easier than I would have thought, maybe 500 hp.... and didnt give any xp.

Anywho.... Just some news I thought I would share. Keep on rocking.

delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Re: Blood aggro bunnies in Bibiki Bay

Post by delayedlaw » Sun Jul 14, 2013 4:52 pm

Oh Yeah, few more notes on these guys..... The Hobgoblin animaler links to his bunny by sound instead of sight from what I can tell. ALso I think the problem with his bunny is that its confused as to which bunny its supposed to be. THere is also a much lower level Goblin beastmaster in the zone that has a bunny friend as well. I think that its the same rabbit, rather than a rabbit matching the lvl of the higher tier Hobgoblin dude. Just my observations.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: Blood aggro bunnies in Bibiki Bay

Post by lautan » Wed Jul 17, 2013 9:00 pm

I fixed these weird issues a while ago. If you can confirm its still an issue I'll look into it.

delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Re: Blood aggro bunnies in Bibiki Bay

Post by delayedlaw » Thu Jul 18, 2013 10:25 am

Ill head out there this afternoon and see what happens.

delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Re: Blood aggro bunnies in Bibiki Bay

Post by delayedlaw » Fri Jul 19, 2013 9:10 am

Testing notes on mobs in Bibiki Bay as 56 RDM/nin with no gear. Just a big set of Taru ballz.

Hobgoblins- True sight and true sound aggro. Tried both with and with out sneak/invis.
HG Martialist resisted sleep, and then didnt resist, so I guess their resists arent out of whack. Just got lucky on the last round of sleeping I guess.
HG Animalier links his rarab by sound, confirmed with several pulls on a couple different HG Animalier


Rarabs- Tropical Rarabs definitely blood aggro. Got closeish to one, outside sight and sound aggro, used Convert and he came running. These rabbits and the links chased me until I zoned, not the usual 15 to 20 secs it takes for most mobs to lose interest. Also Deodorize had no effect on their scent tracking ability. They are also True sight and true sound aggro, and should be passive little cute bunnys. Tested with and with out sneak and invis.

Catoblepas- Also true sight true sound mobs that should be passive. These guys will chase you to the end of their earth, too.

Not sure about the other mobs, limited by time this morning, as well as laptop battery.

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kjLotus
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Re: Blood aggro bunnies in Bibiki Bay

Post by kjLotus » Fri Jul 19, 2013 11:33 am

delayedlaw wrote:These guys will chase you to the end of their earth, too.
normal on retail as far as running without deodorize goes

lautan
Developer
Posts: 164
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Re: Blood aggro bunnies in Bibiki Bay

Post by lautan » Wed Jul 24, 2013 8:39 pm

I'll look into this.

lautan
Developer
Posts: 164
Joined: Mon Jul 30, 2012 6:17 pm

Re: Blood aggro bunnies in Bibiki Bay

Post by lautan » Wed Jul 24, 2013 8:51 pm

Fixed most mobs. If any other mobs are giving you trouble let me know.

delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Re: Blood aggro bunnies in Bibiki Bay

Post by delayedlaw » Wed Jul 24, 2013 9:30 pm

That is fantastic news! Thank you so much!!!!!! There is a very happy nooke crazy taru just itching to go bl0w some monsters up! Ill let you know if I find any other glitchy things.

delayedlaw
Posts: 34
Joined: Mon Jul 23, 2012 7:11 pm

Re: Blood aggro bunnies in Bibiki Bay

Post by delayedlaw » Fri Jul 26, 2013 7:18 pm

Update on mobs. The Hobgoblins are no longer truesight/sound. The rarabs and catobles are also working correctly. One problem though, is the Goblin Rarab the Hobgoblin Animalier still calls the lower 29-31 level bunny (of the Goblin Pathfinder) instead of a lvl 66-69 bunny badass. Tested with nukes on both types and it takes the same damage to kill both types. It has been nice to run around out there and not be chased by everything. Thanks again for the update.

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