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Port Bastok bridge

Posted: Wed Jul 17, 2013 12:17 pm
by delayedlaw
Ive been trying to cross the draw bridge in Port Bastok for a while. Seems to think its up at all times. Some times it shows as up other times just an invisible wall is there.

Re: Port Bastok bridge

Posted: Fri Aug 09, 2013 10:18 pm
by nasomi
I have this issue as well, and am trying to isolate what's happening.

Re: Port Bastok bridge

Posted: Mon Oct 27, 2014 5:30 pm
by Eru
Is there a fix for this by now? Because it's kinda weird^^

Re: Port Bastok bridge

Posted: Mon Oct 27, 2014 9:08 pm
by Melodina
I can say this issues exists, cannot cross the bridge in port bastok.

Re: Port Bastok bridge

Posted: Mon Oct 27, 2014 9:38 pm
by Shadowmh
Hmmm its working properly for me, just crossed it on my private server and shows it as down, are your clients up to date on retail and DSP updated from latest pull?

Re: Port Bastok bridge

Posted: Mon Oct 27, 2014 10:51 pm
by TeoTwawki
Was this just after server was started or was it running awhile?

I find it goes out of sync at certain tims, but is fine at other times. Start seeing it look down when its actually up and impassible, airship flying through and it jump to incorrect position etc. And what I call "the finger" where it leaps to the YOU SHALL NOT PASS position only as you approach it, and goes back to normal as you walk away.

Its also not very update proof. If you get sick of dealing with it every time SE messes with port bastok, you can cheat and use an onRegeionEnter setPos() command at both ends of the bridge in your zone.lua.

Re: Port Bastok bridge

Posted: Tue Oct 28, 2014 2:44 am
by Eru
It was just after I set up the server and I set it up with the newest files, retail client is up to date... And yes, i get the "you shall not pass position"^^

Re: Port Bastok bridge

Posted: Tue Oct 28, 2014 11:18 am
by whitevamp
I have had this happen before on me on a number of different servers, and found that if i log out then back in i an pass it just fine, and yes both client and servers up to-date.

Re: Port Bastok bridge

Posted: Wed Oct 29, 2014 4:48 pm
by whasf
The bridges have always been a little buggy.. Someone got them working waaay back in the day but as you are experiencing, they are broken again. Probably due to updates made by SE and not made to DSP.

Re: Port Bastok bridge

Posted: Thu Oct 30, 2014 8:05 am
by deviltti
whasf it wasn't *that* long ago I got them working. It gets overlooked every time Npc Ids shift. So to fix, the 'elevators' table just needs to be updated with the new Npc Ids for the drawbridge and its invisible doors.