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client crashing
Posted: Thu Jul 25, 2013 2:20 am
by Ayame
so I train a bunch of mob in boya tree not sure if this is a bug but I got a warning <1372> about packet being too big and my client crash.
So I log back in but this time I get a <1367> warning about packet being too big then I ro.
on my 3rd try of logging back on everything was back to normal.
Re: Server crashing
Posted: Thu Jul 25, 2013 2:37 am
by bacardi
I think this is normal, happened to me once in Norg where i ran into the middle of the zone and all the NPCs started loading at once..
Re: Server crashing
Posted: Thu Jul 25, 2013 4:26 am
by bluekirby0
Without knowing which packet I don't know what to say exactly but this is caused by trying to pack too many things into a single packet. There is a protocol limitation that prevents packets exceeding a certain size from being read and handled correctly.
Re: client crashing
Posted: Thu Jul 25, 2013 11:29 pm
by xipies
Would that be a mtu/fragmented packet problem?
Re: client crashing
Posted: Fri Jul 26, 2013 8:45 am
by bluekirby0
No, the problem is probably more implementation-specific. If you look at the packet header layout and know a bit about sockets you will understand what I mean.