Page 1 of 1

miniature mobs

Posted: Tue Sep 10, 2013 11:55 am
by TeoTwawki
A while back I had a very funny glitch. I wish I'd have screenshotted it because it doesn't happen on my working copy anymore (lost to an hdd failure). Down in the depths of Beaduex, Adamanking was itty bitty. I mean really small. About the size of your average taru's head. All my friends said "No! Don't fix it!".

I figure either there is a server side value for size I am unaware of or he was actually below the floor the game allows really big vertical range and he was still able to agro and cast. I just thought I'd post this in case there is a way I can make mobs actually spawn tiny without client modding, it'd be great for an April fools joke later.

Re: miniature mobs

Posted: Tue Sep 10, 2013 12:52 pm
by gedads
You're right, it is an error in the db (family or pool i don't remember), some other mobs have the same problem.

edit:
it's in mob_pool: replace your old line with that one in your db
INSERT INTO `mob_pools` VALUES (4494,'Za_Dha_Adamantking',202,0x00000E0300000000000000000000000000000000,1,1,1,265,258,1,2,0,0,0,159,0,0,0);

I'm not sure that size is actually the retail size but it shouldn't be too far : http://www.flickr.com/photos/althea_valara/5108573885/

Same problem with some mobs added recently in trunk (dynamis-valkurm mega boss which actually is better called mega-mini)
and i have some trouble with mobs in my custom patches : scorpions nm in abyssea altep size which is ridiculously small actually).

Re: miniature mobs

Posted: Tue Sep 10, 2013 2:33 pm
by TeoTwawki
Sweet, miniaturization patch prank for my players incoming :lol: