Windurst Mission 2-1

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Drummerix
Posts: 5
Joined: Sat Apr 06, 2013 5:41 am

Windurst Mission 2-1

Post by Drummerix » Thu Jan 09, 2014 9:16 pm

I entered a bug report for Windurst Mission 2-1. It appears the npc id shuffle of past updates has caused this mission to not work for some.

My Fossil_Rock.lua for Maze of Shakrami had a commented if statement also.

For those already on the mission, tell your server operator to add in a line to Fossil_Rock.lua in Maze of Shakrami folder that sets the variable to a npc_id that is available.

Like this:

player:setVar("MissionStatus_randfoss",17588741);

Do that before the if statement and then one of the Fossil_Rocks will give you the key item you need.

Drummerix
Posts: 5
Joined: Sat Apr 06, 2013 5:41 am

Re: Windurst Mission 2-1

Post by Drummerix » Thu Jan 09, 2014 10:01 pm

I read some on the wiki and there might be an issue with my experience. The wiki says 5 Fossil Rocks are possible. I've only ever had one of them be in the room at the bottom in my retail experience. Still Darkstar has it coded for 6 possible Fossil Rocks, so I still think it might be an error with the mission.

At least the if statement needs to be uncommented.

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