Windurst Mission 2-1
Posted: Thu Jan 09, 2014 9:16 pm
I entered a bug report for Windurst Mission 2-1. It appears the npc id shuffle of past updates has caused this mission to not work for some.
My Fossil_Rock.lua for Maze of Shakrami had a commented if statement also.
For those already on the mission, tell your server operator to add in a line to Fossil_Rock.lua in Maze of Shakrami folder that sets the variable to a npc_id that is available.
Like this:
player:setVar("MissionStatus_randfoss",17588741);
Do that before the if statement and then one of the Fossil_Rocks will give you the key item you need.
My Fossil_Rock.lua for Maze of Shakrami had a commented if statement also.
For those already on the mission, tell your server operator to add in a line to Fossil_Rock.lua in Maze of Shakrami folder that sets the variable to a npc_id that is available.
Like this:
player:setVar("MissionStatus_randfoss",17588741);
Do that before the if statement and then one of the Fossil_Rocks will give you the key item you need.