Cannot spend guild points at any guid rep
Posted: Thu May 11, 2017 1:06 pm
Hello all, first time poster long time reader.
I've been trying to troubleshoot an issue on my server whereby players cannot spend GP on guild items. All of the trade reps behave the same; the dialogue works but once a selection of and item is made the item is not added, the GP are not removed, and the dialogue loops back to the "Exchange points for..." option window. Things I've noted:
- Performs this way with HQ crystals (all of them), key items, and regular items.
- When selecting a HQ crystal and after entering the number of crystals desired, the dialogue box "Proceed with the transaction?" displays the correct GP amount possessed by the character. Upon going through the purchase process again without deactivating/reactivating the NPC the GP display will change to the itemID of the previous HQ crystal selected, not the character's actual GP amount. This does not happen with key items or regular items.
- If a character does not have the GP to buy an item, no notification is made and the dialogue loop continues.
- I'm working with the 1/16/2017 version of the crafting.lua file, completely unmodified.
- I last updated my client on 5/11/2017 to see if that would fix the issue (it did not).
- There is nothing immediately obvious to me in the code of the crafting.lua file or in the NPC scripts that would cause this.
Any tips/pointers on where the issue may be? Thanks.
Screens for reference: https://drive.google.com/open?id=0B8DHa ... E1MVXpkOVk
I've been trying to troubleshoot an issue on my server whereby players cannot spend GP on guild items. All of the trade reps behave the same; the dialogue works but once a selection of and item is made the item is not added, the GP are not removed, and the dialogue loops back to the "Exchange points for..." option window. Things I've noted:
- Performs this way with HQ crystals (all of them), key items, and regular items.
- When selecting a HQ crystal and after entering the number of crystals desired, the dialogue box "Proceed with the transaction?" displays the correct GP amount possessed by the character. Upon going through the purchase process again without deactivating/reactivating the NPC the GP display will change to the itemID of the previous HQ crystal selected, not the character's actual GP amount. This does not happen with key items or regular items.
- If a character does not have the GP to buy an item, no notification is made and the dialogue loop continues.
- I'm working with the 1/16/2017 version of the crafting.lua file, completely unmodified.
- I last updated my client on 5/11/2017 to see if that would fix the issue (it did not).
- There is nothing immediately obvious to me in the code of the crafting.lua file or in the NPC scripts that would cause this.
Any tips/pointers on where the issue may be? Thanks.
Screens for reference: https://drive.google.com/open?id=0B8DHa ... E1MVXpkOVk