SE update stikes again!.....I think
Posted: Thu Feb 11, 2016 11:28 am
Hey everyone.
I am finally all moved in to my new place and back working again on my server. After moving everything over to a new rig as my old dinosaur finally decided to croak on me, I have noticed something weird when creating a new character and even when setting my home point from exiting my mog house. After creation and the opening initial cutscene starts, my newly created character always appears as a chocobo once the npc dialog begins, and remains that way after the game opens up until I zone into a new area. I assume this may be an issue with the npc ID's being shifted around with recent updates but cannot be 100% certain. I apologize if this wasn't suppose to be posted here but I wanted to get feedback from others to ascertain if in fact it is a bona fide bug or something bunked up on my server before posting it in the github bug forum. Thanks for all your hard work and hope to hear back from you all soon. ^^
p.s. I had initially modified lobby.cpp to force all new characters to spawn in the port zones for the respective towns, but to rule that out I changed it back to the original unmodified lobby.cpp wherein the issue persisted.
I am finally all moved in to my new place and back working again on my server. After moving everything over to a new rig as my old dinosaur finally decided to croak on me, I have noticed something weird when creating a new character and even when setting my home point from exiting my mog house. After creation and the opening initial cutscene starts, my newly created character always appears as a chocobo once the npc dialog begins, and remains that way after the game opens up until I zone into a new area. I assume this may be an issue with the npc ID's being shifted around with recent updates but cannot be 100% certain. I apologize if this wasn't suppose to be posted here but I wanted to get feedback from others to ascertain if in fact it is a bona fide bug or something bunked up on my server before posting it in the github bug forum. Thanks for all your hard work and hope to hear back from you all soon. ^^
p.s. I had initially modified lobby.cpp to force all new characters to spawn in the port zones for the respective towns, but to rule that out I changed it back to the original unmodified lobby.cpp wherein the issue persisted.