Priorities?
Posted: Sat Jul 28, 2012 8:10 pm
I imagine it's no skin off your backs if we set the priority of a bug lower than Normal, but what exactly should the criteria be for higher priorities?
Just as an example, I found a bug that allowed players to increase experience, and reported it as Low/Minor. It caused problems, but the impact of exploiting it was trivial.
I reported another bug recently that took a little effort to set up (mission progression), but would crash the server reliably by just talking to an NPC. Normal seemed appropriate for this, since the bug has existed for a while, the set up for it is fairly involved, and preventing exploits was fairly easy (jail/ban the player that talked to an NPC before the crash.)
So I guess I'm asking what merits a bright red, screaming alert to "fix this now." Or should we just leave priorities alone and let the team handle that?
Just as an example, I found a bug that allowed players to increase experience, and reported it as Low/Minor. It caused problems, but the impact of exploiting it was trivial.
I reported another bug recently that took a little effort to set up (mission progression), but would crash the server reliably by just talking to an NPC. Normal seemed appropriate for this, since the bug has existed for a while, the set up for it is fairly involved, and preventing exploits was fairly easy (jail/ban the player that talked to an NPC before the crash.)
So I guess I'm asking what merits a bright red, screaming alert to "fix this now." Or should we just leave priorities alone and let the team handle that?