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Queasyshroom Crash [fixed]

Posted: Sun Dec 16, 2012 6:43 pm
by lautan
If a mob uses queasyshroom the game server just crashes.

Re: Queasyshroom Crash

Posted: Mon Dec 17, 2012 2:15 pm
by altalus
Same here. I tought it was the lua files but seems not.

Re: Queasyshroom Crash

Posted: Sat Dec 29, 2012 1:41 pm
by lautan
This has been fixed. Its no longer crashing the server.

Re: Queasyshroom Crash [fixed]

Posted: Sat Dec 29, 2012 9:59 pm
by whasf
It is? What was the fix? Is the fix in the svn code?

Re: Queasyshroom Crash [fixed]

Posted: Sun Dec 30, 2012 2:04 am
by lautan
I'm not sure what fixed it. The server would just crash everytime queasyshroom was used but now I haven't seen it crash once.

Re: Queasyshroom Crash [fixed]

Posted: Sun Dec 30, 2012 11:33 am
by whasf
I love it when problems fix themselves :)

Re: Queasyshroom Crash [fixed]

Posted: Mon Dec 31, 2012 5:23 am
by PrBlahBlahtson
Queasyshroom has Settings, Status, and MonsterTPMoves in the requires, which looks like all it should need in the script. It occurred to me as a cause, so I'm mostly trying to save people time checking it themselves.