Reward ability
Posted: Tue Dec 25, 2012 2:31 pm
So, I know reward does nothing right now but... it seems not even to call the right lua file.
I suppose something in the core is needed ? I don't mind writing the lua file but it needs to be called
Edit:
It seems it needs to be worked on in the packet_system.cpp:
Code: Select all
[14:28:38][Debug] CLIENT [GM]Little_GM PERFORMING ACTION 09
[14:28:55][Info] parse: 01C | 0060 005F 06 from user: [GM]Little_GM
[14:28:55][Debug] 1c 06 60 00 00 04 00 00 01 00 00 00
[14:28:55][Info] parse: 01A | 0060 005F 08 from user: [GM]Little_GM
[14:28:55][Debug] CLIENT [GM]Little_GM PERFORMING ACTION 09
Edit:
It seems it needs to be worked on in the packet_system.cpp:
Code: Select all
/************************************************************************
* *
* Purpose of the package is unknown, but is beginning to appear at *
* Use of the ability, if a character has a pet. Possible *
* Client requires the missing packages. *
* *
************************************************************************/
void SmallPacket0x01C(map_session_data_t* session, CCharEntity* PChar, int8* data)
{
PrintPacket(data);
return;
}