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Typo in Hall_Of_Transference/_0e2.lua
Posted: Thu Jan 10, 2013 6:44 pm
by PrBlahBlahtson
Code: Select all
if(csid == 0x0096 and option == 1) then
local locallastp = player:getVar("Stelepoint");
...
if(lastp == 1 or lastp == 2) then
player:setPos(152,0 ,-70 ,81 ,18); -- tp to promy dem
elseif(lastp == 3 or lastp == 4) then
local locallasttp should be local lasttp
All roads lead to the first promyvion done since restart \o/
Re: Typo in Hall_Of_Transference/_0e2.lua
Posted: Thu Jan 10, 2013 7:39 pm
by sahaly
you're right, anyone can change that ?
Re: Typo in Hall_Of_Transference/_0e2.lua
Posted: Thu Jan 10, 2013 9:19 pm
by whasf
Fixed r2235
Thanks!
Re: Typo in Hall_Of_Transference/_0e2.lua
Posted: Thu Jan 10, 2013 9:20 pm
by PrBlahBlahtson
Also, there's three different rooms for Hall of Transference, if multiple rooms are needed so that they aren't all sharing a room (not exactly retail accurate, but minor
.)
PXI used:
-260, -40,-280, 0 - Dem
280,-80,-69 , 192 - Mea
-260, 0, 280, 0 - Holla