Mandragora-Mad Script (Bug # 128)

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PrBlahBlahtson
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Posts: 539
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Mandragora-Mad Script (Bug # 128)

Post by PrBlahBlahtson » Mon Aug 06, 2012 5:31 pm

Relevant Tracker Post

Bug report was that quest does not work. Well yeah, it's not scripted, of course it doesn't work.

Decided I'd check if the PXI scripts had the quest written, and found that they had. First quest I've written to completion, so it's probably best if it's given a once-over. Does modify quest.lua to show completion.

Possible issues I can think of:
- Allows turn-ins on a completed quest. Not certain if that's retail, or not. I could probably modify it to re-issue the quest to people who have it completed, if necessary. Would make it impossible to see Yoran-Oran's idle text (0xf5) though.
- Runs player:completeQuest on every single turn in, even if it's already completed.
- Fame values are what were used in PXI. There's a table that includes number of Cornettes necessary per fame level, but it has no other data on the wiki. I could probably dig into the code, pick out what value each fame level was at, do some math to figure out what Cornette should be, and then make the rest proportionate according to gil reward, if necessary.
- Gil and reward message are calculated separately, while PXI did them via a variable. Makes it a little more annoying if you're modifying the quest, I guess.

Edit:
Forgot a url.
Attachments
Mandragora mad.patch
v1
(3.38 KiB) Downloaded 272 times

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Mandragora-Mad Script (Bug # 128)

Post by Flunklesnarkin » Tue Sep 11, 2012 3:49 pm

Could somebody add this to the server please


I get so many of the mandragora leafs and yuhtunga sulfurs :3

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diatanato
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Re: Mandragora-Mad Script (Bug # 128)

Post by diatanato » Wed Sep 12, 2012 1:38 pm

thx ^^ rev1729

Flunklesnarkin
Posts: 238
Joined: Wed Sep 05, 2012 10:48 am

Re: Mandragora-Mad Script (Bug # 128)

Post by Flunklesnarkin » Tue Sep 18, 2012 2:03 pm

It works now, thanks :D!!

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