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Bug report was that quest does not work. Well yeah, it's not scripted, of course it doesn't work.
Decided I'd check if the PXI scripts had the quest written, and found that they had. First quest I've written to completion, so it's probably best if it's given a once-over. Does modify quest.lua to show completion.
Possible issues I can think of:
- Allows turn-ins on a completed quest. Not certain if that's retail, or not. I could probably modify it to re-issue the quest to people who have it completed, if necessary. Would make it impossible to see Yoran-Oran's idle text (0xf5) though.
- Runs player:completeQuest on every single turn in, even if it's already completed.
- Fame values are what were used in PXI. There's a table that includes number of Cornettes necessary per fame level, but it has no other data on the wiki. I could probably dig into the code, pick out what value each fame level was at, do some math to figure out what Cornette should be, and then make the rest proportionate according to gil reward, if necessary.
- Gil and reward message are calculated separately, while PXI did them via a variable. Makes it a little more annoying if you're modifying the quest, I guess.
Edit:
Forgot a url.
Mandragora-Mad Script (Bug # 128)
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Mandragora-Mad Script (Bug # 128)
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Mandragora mad.patch
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Test Server: Hanekawa | Fantasy World: Naito
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
An occasionally updated list of what works
Bugs reports go here. | Project chat here.
Things I've found, but don't plan to work on.
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- Posts: 238
- Joined: Wed Sep 05, 2012 10:48 am
Re: Mandragora-Mad Script (Bug # 128)
Could somebody add this to the server please
I get so many of the mandragora leafs and yuhtunga sulfurs :3
I get so many of the mandragora leafs and yuhtunga sulfurs :3
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- Posts: 238
- Joined: Wed Sep 05, 2012 10:48 am
Re: Mandragora-Mad Script (Bug # 128)
It works now, thanks
!!
