Dat editor and Pathfinding.

Applications/Tools written to make running DarkStar easier for the rest of us.
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Sirus7264
Posts: 19
Joined: Tue Oct 29, 2013 3:56 am

Dat editor and Pathfinding.

Post by Sirus7264 » Sat Nov 16, 2013 8:24 am

Currently one of my programmers is looking for a dat converter for ffxi so he can pull the models out of ffxi and modify them. he uses a wide range of 3d imagineing programs such as 3d max but has not found a converter to retrieve the files. Next up has a program been made for createing scripts for mob paths yet?

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whasf
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Joined: Thu Jul 19, 2012 9:11 pm

Re: Dat editor and Pathfinding.

Post by whasf » Sat Nov 16, 2013 12:34 pm

Take a look at these two threads:

viewtopic.php?f=20&t=1276
viewtopic.php?f=20&t=1128
-- Whasf

Sirus7264
Posts: 19
Joined: Tue Oct 29, 2013 3:56 am

Re: Dat editor and Pathfinding.

Post by Sirus7264 » Wed Nov 20, 2013 3:26 pm

Thanks Whafs this helps out ill let my programmer know tonight we wont be able to download the source code until we get back into port though but at least i can do some more research based off this. I'll probably put most of my focus on trying to get paths done one zone at a time.

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