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Renamer

Posted: Sun Jul 24, 2016 7:28 pm
by TeoTwawki
Updated January 5th 2018
What this does is use some functionality in ashita/windower to rename client objects in real time without dat mods.

Now hosted on github: https://github.com/TeoTwawki/renamer
version 1.2 download https://github.com/TeoTwawki/renamer/re ... er.1.2.zip
The latest can always be found on the release page on github.

You can use this to give names to objects that do not exist in retail on your private servers where they would otherwise display as "NPC" or rename the placeholders of that NM you are camping on retail, or give Ken in Bastok Markets a more descriptive name, like "Moron who agro's everything." ;)

Image

Some future possibilities under consideration (no ETA):
  • Ability to add/remove lines from list file via addon commands.
  • Some GUI elements as a command line alternative or as enhancements.
  • Pet renaming. "Atomic Squirrel" Instead of "Carbuncle".
  • Conditional naming. "Proto-Ultima (Energy Screen)"
  • A cleaner/neater/simpler list file format.

Re: renamer

Posted: Tue Jul 26, 2016 2:05 pm
by nasomi
That is neat, good job. Now do it native from the server! If only...

Re: renamer

Posted: Tue Jul 26, 2016 7:30 pm
by kjLotus
nasomi wrote:That is neat, good job. Now do it native from the server! If only...
probably not TOO much work, if it extended the "instantiateMob" stuff - although the targid would never be static, but that's only really an issue for bots :p

Re: renamer

Posted: Wed Jul 27, 2016 9:00 am
by TeoTwawki
kjLotus wrote:
nasomi wrote:That is neat, good job. Now do it native from the server! If only...
probably not TOO much work, if it extended the "instantiateMob" stuff - although the targid would never be static, but that's only really an issue for bots :p
I asked you if you could do that for us awhile back, because of the event NPCs they keep shuffling in and out seasonally..

Re: renamer

Posted: Wed Jul 27, 2016 6:21 pm
by kjLotus
TeoTwawki wrote:I asked you if you could do that for us awhile back, because of the event NPCs they keep shuffling in and out seasonally..
you might be able to do it already for NPCs, just that certain mob specific things (like aggroing?) didn't work way back when I implemented it. Not sure what the state of it would be now after the AI rewrite

Re: renamer

Posted: Wed Oct 19, 2016 6:01 am
by TeoTwawki
Update original post with new downloads.

Changes:
  • In game help display added.
  • Now supports both Ashita and Windower users.
  • Bugs I caused that you never knew about fixed.
  • Uploaded source to github. https://github.com/TeoTwawki/renamer